Creating this issue to track.
Bug likely somewhere in mouseMoveListener.
Anecdotally, seems to occur more often with larger scenes / smaller viewports, or rapid mouse movements.
Resolutions could be:
- Fixing underlying bug, e.g. ensuring all objects returned to original color when hover interaction concluded.
- Simply removing the change in color, e.g. this line.
Suggestion to review Three.js docs for recommended way to implement this feature.