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main.cpp
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287 lines (184 loc) · 5.73 KB
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#include <iostream>
#include <fstream>
#include <conio.h>
#include <vector>
#include <Windows.h>
#include <cstdlib>
#include <ctime>
#include "data/hdrs/newgame000.h"
#include "data/hdrs/gamefile000.h"
#include "data/hdrs/gamefile001.h"
#include "data/hdrs/gamefile002.h"
#include "data/hdrs/gamefile003.h"
#include "data/hdrs/gamefile004.h"
#include "data/hdrs/gamefile005.h"
using namespace std;
int main(){
fstream map, film_1, film_2, film_3, hero_save;
vector <string> cord_y_x;
string temp_line;
unsigned char key;
int select = 1, temp_int = 1;
map.open( "data/maps/map000.txt", ios::in | ios::out );
film_1.open( "data/animations/film_newgame1.txt", ios::in | ios::out );
film_2.open( "data/animations/film_newgame2.txt", ios::in | ios::out );
film_3.open( "data/animations/film_newgame3.txt", ios::in | ios::out );
hero_save.open( "data/save/hero_save.txt", ios::in | ios:: out );
struct stats{
string lvl; // cord_y_x [9]
string hp; // cord_y_x [10]
string power; // cord_y_x [11]
string dodge; // cord_y_x [12]
string name; //cord_y_x [13]
string exp; //cord_y_x [14]
string nextexp; //cord_y_x [15]
string hero_y; //cord_y_x [16]
string hero_x; //cord_y_x [17]
string save; //cord_y_x [18]
string inventory; //cord_y_x [19]
};
stats h;
system("CLS");
srand( time( NULL ) );
if ( map.good() == true && film_1.good() == true && film_2.good() == true && film_3.good() == true && hero_save.good() == true ){
// WCZYTANIE MAPY Z PLIKU I PRZEPISANIE JEJ NA CORDY PRZY POMOCY VECTORA STRINGOW
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
while(map.eof() != true){
getline( map , temp_line );
cord_y_x.push_back(temp_line);
}
temp_line = "";
cord_y_x.push_back(temp_line); //dodatkowa linia na wszelkie komentarze
// ANIMACJA POCZATKOWA GRY
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
for(int j=0 ; j < 8; j++){
for(int i = 0; i < 20; i++){
if ( temp_int == 1 ){
getline( film_1, temp_line );
cout << temp_line << endl;
}
else if( temp_int == 2 || temp_int == 4 ){
getline( film_2, temp_line );
cout << temp_line << endl;
}
else if( temp_int == 3 ){
getline( film_3, temp_line );
cout << temp_line << endl;
}
}
Sleep(300); //nowa klatka animacji co 300ms
system("CLS");
//zmienianie klatek
if ( temp_int == 1 ){
temp_int = 2;
}
else if ( temp_int == 2 ){
temp_int = 3;
}
else if ( temp_int == 3 ){
temp_int = 4;
}
else {
temp_int = 1;
}
//zerowanie miejsca w którym jest aktualnie we wczytywanej mapie
film_1.clear();
film_1.seekg( 0, ios::beg );
film_2.clear();
film_2.seekg( 0, ios::beg );
film_3.clear();
film_3.seekg( 0, ios::beg );
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// GAME
while ( key != 8 ){ //backspace zamyka
system("CLS");
// // DRUKUJE MAPE
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
for( int i = 0 ; i <= 20; i ++){
cout << cord_y_x[i] << endl;
}
key = getch(); // pobieranie klawisza
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KLAWISZ W
if ( key == 'w' || key == 'W' ){
if (select == 2){
select = 1;
cord_y_x[9][15] = '-'; //new game
cord_y_x[9][24] = '-';
cord_y_x[6][15] = '['; //continue
cord_y_x[6][24] = ']';
}
else if (select == 3){
select = 2;
cord_y_x[12][17] = '-'; // exit
cord_y_x[12][22] = '-';
cord_y_x[9][15] = '[';
cord_y_x[9][24] = ']';
}
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KLAWISZ S
else if ( key == 's' || key == 'S'){
if (select == 1){
select = 2;
cord_y_x[6][15] = '-';
cord_y_x[6][24] = '-';
cord_y_x[9][15] = '[';
cord_y_x[9][24] = ']';
}
else if (select == 2){
select = 3;
cord_y_x[9][15] = '-';
cord_y_x[9][24] = '-';
cord_y_x[12][17] = '[';
cord_y_x[12][22] = ']';
}
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ KLAWISZ ENTER (13)
else if ( key == 13){
if(select==1){
for ( int i = 0 ; i < 24 ; i ++ ){
getline( hero_save, temp_line );
if ( i == 18 ){
h.save = temp_line;
break;
}
}
if ( h.save == "gamefile000"){
gamefile000();
}
else if (h.save == "gamefile001"){
gamefile001();
}
else if (h.save == "gamefile002"){
gamefile002();
}
else if (h.save == "gamefile003"){
gamefile003();
}
else if (h.save == "gamefile004"){
gamefile004();
}
else if (h.save == "gamefile005"){
gamefile005();
}
}
else if (select == 2){
system("CLS");
newgame000();
system("CLS");
break;
}
else {
break;
}
}
Sleep(100);
}
map.close();
}
else {
cout << "ERROR. Can't open map000.txt or some film_newgame animation file!";
key = getch();
}
return 0;
}