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NevillePolynomialInterpolation.cs
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// <copyright file="NevillePolynomialInterpolation.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
//
// Copyright (c) 2009-2014 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Collections.Generic;
using System.Linq;
namespace MathNet.Numerics.Interpolation
{
/// <summary>
/// Lagrange Polynomial Interpolation using Neville's Algorithm.
/// </summary>
/// <remarks>
/// <para>
/// This algorithm supports differentiation, but doesn't support integration.
/// </para>
/// <para>
/// When working with equidistant or Chebyshev sample points it is
/// recommended to use the barycentric algorithms specialized for
/// these cases instead of this arbitrary Neville algorithm.
/// </para>
/// </remarks>
public class NevillePolynomialInterpolation : IInterpolation
{
readonly double[] _x;
readonly double[] _y;
/// <param name="x">Sample Points t, sorted ascendingly.</param>
/// <param name="y">Sample Values x(t), sorted ascendingly by x.</param>
public NevillePolynomialInterpolation(double[] x, double[] y)
{
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
if (x.Length < 1)
{
throw new ArgumentException("The given array is too small. It must be at least 1 long.", nameof(x));
}
for (var i = 1; i < x.Length; ++i)
{
if (x[i] == x[i - 1])
{
throw new ArgumentException("All sample points should be unique.", nameof(x));
}
}
_x = x;
_y = y;
}
/// <summary>
/// Create a Neville polynomial interpolation from a set of (x,y) value pairs, sorted ascendingly by x.
/// </summary>
public static NevillePolynomialInterpolation InterpolateSorted(double[] x, double[] y)
{
return new NevillePolynomialInterpolation(x, y);
}
/// <summary>
/// Create a Neville polynomial interpolation from an unsorted set of (x,y) value pairs.
/// WARNING: Works in-place and can thus causes the data array to be reordered.
/// </summary>
public static NevillePolynomialInterpolation InterpolateInplace(double[] x, double[] y)
{
if (x.Length != y.Length)
{
throw new ArgumentException("All vectors must have the same dimensionality.");
}
Sorting.Sort(x, y);
return InterpolateSorted(x, y);
}
/// <summary>
/// Create a Neville polynomial interpolation from an unsorted set of (x,y) value pairs.
/// </summary>
public static NevillePolynomialInterpolation Interpolate(IEnumerable<double> x, IEnumerable<double> y)
{
// note: we must make a copy, even if the input was arrays already
return InterpolateInplace(x.ToArray(), y.ToArray());
}
/// <summary>
/// Gets a value indicating whether the algorithm supports differentiation (interpolated derivative).
/// </summary>
bool IInterpolation.SupportsDifferentiation => true;
/// <summary>
/// Gets a value indicating whether the algorithm supports integration (interpolated quadrature).
/// </summary>
bool IInterpolation.SupportsIntegration => false;
/// <summary>
/// Interpolate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated value x(t).</returns>
public double Interpolate(double t)
{
var x = new double[_y.Length];
_y.CopyTo(x, 0);
for (int level = 1; level < x.Length; level++)
{
for (int i = 0; i < x.Length - level; i++)
{
double hp = t - _x[i + level];
double ho = _x[i] - t;
double den = _x[i] - _x[i + level];
x[i] = ((hp*x[i]) + (ho*x[i + 1]))/den;
}
}
return x[0];
}
/// <summary>
/// Differentiate at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated first derivative at point t.</returns>
public double Differentiate(double t)
{
var x = new double[_y.Length];
var dx = new double[_y.Length];
_y.CopyTo(x, 0);
for (int level = 1; level < x.Length; level++)
{
for (int i = 0; i < x.Length - level; i++)
{
double hp = t - _x[i + level];
double ho = _x[i] - t;
double den = _x[i] - _x[i + level];
dx[i] = ((hp*dx[i]) + x[i] + (ho*dx[i + 1]) - x[i + 1])/den;
x[i] = ((hp*x[i]) + (ho*x[i + 1]))/den;
}
}
return dx[0];
}
/// <summary>
/// Differentiate twice at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated second derivative at point t.</returns>
public double Differentiate2(double t)
{
var x = new double[_y.Length];
var dx = new double[_y.Length];
var ddx = new double[_y.Length];
_y.CopyTo(x, 0);
for (int level = 1; level < x.Length; level++)
{
for (int i = 0; i < x.Length - level; i++)
{
double hp = t - _x[i + level];
double ho = _x[i] - t;
double den = _x[i] - _x[i + level];
ddx[i] = ((hp*ddx[i]) + (ho*ddx[i + 1]) + (2*dx[i]) - (2*dx[i + 1]))/den;
dx[i] = ((hp*dx[i]) + x[i] + (ho*dx[i + 1]) - x[i + 1])/den;
x[i] = ((hp*x[i]) + (ho*x[i + 1]))/den;
}
}
return ddx[0];
}
/// <summary>
/// Differentiate three times at point t.
/// </summary>
/// <param name="t">Point t to interpolate at.</param>
/// <returns>Interpolated third derivative at point t.</returns>
public double Differentiate3(double t)
{
var x = new double[_y.Length];
var dx = new double[_y.Length];
var ddx = new double[_y.Length];
var dddx = new double[_y.Length];
_y.CopyTo(x, 0);
for (int level = 1; level < x.Length; level++)
{
for (int i = 0; i < x.Length - level; i++)
{
double hp = t - _x[i + level];
double ho = _x[i] - t;
double den = _x[i] - _x[i + level];
dddx[i] = ((hp * dddx[i]) + (3 * ddx[i]) + (ho * dddx[i + 1]) - (3 * ddx[i + 1])) / den;
ddx[i] = ((hp * ddx[i]) + (2 * dx[i]) + (ho * ddx[i + 1]) - (2 * dx[i + 1])) / den;
dx[i] = ((hp * dx[i]) + x[i] + (ho * dx[i + 1]) - x[i + 1]) / den;
x[i] = ((hp * x[i]) + (ho * x[i + 1])) / den;
}
}
return dddx[0];
}
/// <summary>
/// Indefinite integral at point t. NOT SUPPORTED.
/// </summary>
/// <param name="t">Point t to integrate at.</param>
double IInterpolation.Integrate(double t) => throw new NotSupportedException();
/// <summary>
/// Definite integral between points a and b. NOT SUPPORTED.
/// </summary>
/// <param name="a">Left bound of the integration interval [a,b].</param>
/// <param name="b">Right bound of the integration interval [a,b].</param>
double IInterpolation.Integrate(double a, double b) => throw new NotSupportedException();
}
}