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myglwidget.cpp
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137 lines (113 loc) · 4.22 KB
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#include "myglwidget.h"
MyGLWidget::MyGLWidget(QWidget *parent) : QOpenGLWidget(parent)
{
roll=0.0;
QSurfaceFormat format;
format.setVersion(4, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
setFormat(format);
}
MyGLWidget::~MyGLWidget()
{
makeCurrent();
delete m_computeShader;
delete m_vertexShader;
delete m_fragmentShader;
delete m_texture;
delete m_renderProgram;
delete m_computeProgram;
delete m_indexBuffer;
delete m_vertexBuffer;
}
void MyGLWidget::initializeGL()
{
initializeOpenGLFunctions();
glClearColor(0,0,1,1);
m_vao.create();
if (m_vao.isCreated()){
m_vao.bind();
qDebug() << "VAO created!";
}
static const GLfloat g_vertex_buffer_data[] = {
-1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, -1.0f,
1.0f, 1.0f
};
static const GLushort g_element_buffer_data[] = { 0, 1, 2, 3 };
m_vertexBuffer = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
m_vertexBuffer->create();
m_vertexBuffer->setUsagePattern(QOpenGLBuffer::StaticDraw);
m_vertexBuffer->bind();
m_vertexBuffer->allocate(g_vertex_buffer_data,sizeof(g_vertex_buffer_data));
m_indexBuffer = new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
m_indexBuffer->create();
m_indexBuffer->setUsagePattern(QOpenGLBuffer::StaticDraw);
m_indexBuffer->bind();
m_indexBuffer->allocate(g_element_buffer_data,sizeof(g_element_buffer_data));
glActiveTexture(GL_TEXTURE0);
//m_texture = new QOpenGLTexture(QImage(QDir::currentPath()+"/../OpenGLComputeExample/example_image.png").mirrored());
m_texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
m_texture->create();
m_texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
m_texture->setSize(512,512);
m_texture->setMinificationFilter(QOpenGLTexture::Linear);
m_texture->setMagnificationFilter(QOpenGLTexture::Linear);
m_texture->allocateStorage();
m_texture->bind();
glBindImageTexture(0, m_texture->textureId(), 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
qDebug() << m_texture->width() << m_texture->height();
m_computeShader = new QOpenGLShader(QOpenGLShader::Compute);
m_computeShader->compileSourceFile(QDir::currentPath()+"/../OpenGLComputeExample/example.cs");
m_vertexShader = new QOpenGLShader(QOpenGLShader::Vertex);
m_vertexShader->compileSourceFile(QDir::currentPath()+"/../OpenGLComputeExample/example.vs");
m_fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment);
m_fragmentShader->compileSourceFile(QDir::currentPath()+"/../OpenGLComputeExample/example.fs");
m_computeProgram = new QOpenGLShaderProgram();
m_computeProgram->addShader(m_computeShader);
m_computeProgram->link();
m_computeProgram->bind();
m_renderProgram = new QOpenGLShaderProgram();
m_renderProgram->addShader(m_vertexShader);
m_renderProgram->addShader(m_fragmentShader);
m_renderProgram->link();
m_renderProgram->bind();
GLint posPtr = glGetAttribLocation(m_renderProgram->programId(), "pos");
glVertexAttribPointer(posPtr, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(posPtr);
m_vao.release();
}
void MyGLWidget::paintGL()
{
static GLint srcLoc= glGetUniformLocation(m_renderProgram->programId(),"srcTex");
static GLint destLoc=glGetUniformLocation(m_computeProgram->programId(),"destTex");
static GLint rollLoc=glGetUniformLocation(m_computeProgram->programId(),"roll");
// qDebug() << srcLoc;
// qDebug() << destLoc;
// qDebug() << rollLoc;
// qDebug() << roll;
// compute
m_vao.bind();
m_computeProgram->bind();
m_texture->bind();
glUniform1i(destLoc,0);
glUniform1f(rollLoc,roll);
roll+=0.15;
glDispatchCompute(m_texture->width()/16,m_texture->height()/16,1);
glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
// draw
m_renderProgram->bind();
//glClear(GL_COLOR_BUFFER_BIT);
m_texture->bind();
glUniform1i(srcLoc,0);
glDrawElements(GL_TRIANGLE_STRIP,4,GL_UNSIGNED_SHORT,0);
m_vao.release();
}
void MyGLWidget::resizeGL(int width, int height)
{
// glViewport(0, 0, width, height);
// glMatrixMode(GL_PROJECTION);
// glLoadIdentity();
// glOrtho(0, 1, 0, 1, 0, 1);
// glMatrixMode(GL_MODELVIEW);
}