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import { keyCodes, userKeymap } from "./utils.js";
// Detect keyboard layout locally — mirrors the logic in utils.js but avoids
// importing the non-exported isUKlayout. Should be replaced with an import
// if utils.js ever exports it.
function detectKeyboardLayout() {
if (typeof navigator === "undefined") return "UK";
if (typeof localStorage !== "undefined" && localStorage.keyboardLayout) {
return localStorage.keyboardLayout === "US" ? "US" : "UK";
}
if (navigator.language) {
if (navigator.language.toLowerCase() === "en-gb") return "UK";
if (navigator.language.toLowerCase() === "en-us") return "US";
}
return "UK";
}
const isUKlayout = detectKeyboardLayout() === "UK";
// ATOM
/*
Acorn Atom
&B001 - keyboard matrix column:
~b0 : SPC [ \ ] ^ LCK <-> ^-v Lft Rgt
~b1 : Dwn Up CLR ENT CPY DEL 0 1 2 3
~b2 : 4 5 6 7 8 9 : ; < =
~b3 : > ? @ A B C D E F G
~b4 : H I J K L M N O P Q
~b5 : R S T U V W X Y Z ESC
~b6 : Ctrl
~b7 : Shift
9 8 7 6 5 4 3 2 1 0
&B002 - REPT key
~b6 : Rept
*/
export const ATOM = {
RIGHT: [0, 0],
LEFT: [1, 0],
UP_DOWN: [2, 0],
LEFT_RIGHT: [3, 0],
LOCK: [4, 0], //CAPSLOCK
UP_ARROW: [5, 0], // big uparrow next to break
RIGHT_SQUARE_BRACKET: [6, 0],
BACKSLASH: [7, 0],
LEFT_SQUARE_BRACKET: [8, 0],
SPACE: [9, 0],
K3: [0, 1],
K2: [1, 1],
K1: [2, 1],
K0: [3, 1],
DELETE: [4, 1],
COPY: [5, 1],
RETURN: [6, 1],
CLEAR: [7, 1],
UP: [8, 1],
DOWN: [9, 1],
MINUS_EQUALS: [0, 2],
COMMA_LESSTHAN: [1, 2],
SEMICOLON_PLUS: [2, 2],
COLON_STAR: [3, 2],
K9: [4, 2],
K8: [5, 2],
K7: [6, 2],
K6: [7, 2],
K5: [8, 2],
K4: [9, 2],
G: [0, 3],
F: [1, 3],
E: [2, 3],
D: [3, 3],
C: [4, 3],
B: [5, 3],
A: [6, 3],
AT: [7, 3],
SLASH_QUESTIONMARK: [8, 3], // AND QUESTION MARK
PERIOD_GREATERTHAN: [9, 3], // AND GREATER
Q: [0, 4],
P: [1, 4],
O: [2, 4],
N: [3, 4],
M: [4, 4],
L: [5, 4],
K: [6, 4],
J: [7, 4],
I: [8, 4],
H: [9, 4],
ESCAPE: [0, 5],
Z: [1, 5],
Y: [2, 5],
X: [3, 5],
W: [4, 5],
V: [5, 5],
U: [6, 5],
T: [7, 5],
S: [8, 5],
R: [9, 5],
// special codes
CTRL: [0, 6],
SHIFT: [0, 7],
REPT: [1, 6],
};
export function stringToATOMKeys(str) {
const array = [];
let shiftState = false;
let capsLockState = true;
for (let i = 0; i < str.length; ++i) {
const c = str.charCodeAt(i);
let charStr = str.charAt(i);
let atomKey = null;
let needsShift = false;
// Only letters care about caps lock state; non-letter characters
// leave it wherever it is to avoid unnecessary LOCK toggles.
let needsCapsLock = capsLockState;
if (c >= 65 && c <= 90) {
// A-Z
atomKey = ATOM[charStr];
needsCapsLock = true;
} else if (c >= 97 && c <= 122) {
// a-z (LOCK toggles the ROM's internal caps lock state)
charStr = String.fromCharCode(c - 32);
atomKey = ATOM[charStr];
needsCapsLock = false;
} else if (c >= 48 && c <= 57) {
// 0-9
atomKey = ATOM["K" + charStr];
} else if (c >= 33 && c <= 41) {
// ! to )
charStr = String.fromCharCode(c + 16);
atomKey = ATOM["K" + charStr];
needsShift = true;
} else {
switch (charStr) {
case "\n":
atomKey = ATOM.RETURN;
break;
case "\t":
atomKey = ATOM.SPACE; // Atom has no TAB key
break;
case " ":
atomKey = ATOM.SPACE;
break;
case "-":
atomKey = ATOM.MINUS_EQUALS;
break;
case "=":
atomKey = ATOM.MINUS_EQUALS;
needsShift = true;
break;
case "\\":
atomKey = ATOM.BACKSLASH;
break;
case "@":
atomKey = ATOM.AT;
break;
case "[":
atomKey = ATOM.LEFT_SQUARE_BRACKET;
break;
case ";":
atomKey = ATOM.SEMICOLON_PLUS;
break;
case "+":
atomKey = ATOM.SEMICOLON_PLUS;
needsShift = true;
break;
case ":":
atomKey = ATOM.COLON_STAR;
break;
case "*":
atomKey = ATOM.COLON_STAR;
needsShift = true;
break;
case "]":
atomKey = ATOM.RIGHT_SQUARE_BRACKET;
break;
case ",":
atomKey = ATOM.COMMA_LESSTHAN;
break;
case "<":
atomKey = ATOM.COMMA_LESSTHAN;
needsShift = true;
break;
case ".":
atomKey = ATOM.PERIOD_GREATERTHAN;
break;
case ">":
atomKey = ATOM.PERIOD_GREATERTHAN;
needsShift = true;
break;
case "/":
atomKey = ATOM.SLASH_QUESTIONMARK;
break;
case "?":
atomKey = ATOM.SLASH_QUESTIONMARK;
needsShift = true;
break;
}
}
if (!atomKey) continue;
if ((needsShift && !shiftState) || (!needsShift && shiftState)) {
array.push(ATOM.SHIFT);
shiftState = !shiftState;
}
if ((needsCapsLock && !capsLockState) || (!needsCapsLock && capsLockState)) {
array.push(ATOM.LOCK);
capsLockState = !capsLockState;
}
array.push(atomKey);
}
if (shiftState) array.push(ATOM.SHIFT);
if (!capsLockState) array.push(ATOM.LOCK);
return array;
}
export function getKeyMapAtom(keyLayout) {
const keys2 = [];
// shift pressed
keys2[true] = {};
// shift not pressed
keys2[false] = {};
// shiftDown MUST be true or false (not undefined)
function doMap(s, colRow, shiftDown) {
if (keys2[shiftDown][s] && keys2[shiftDown][s] !== colRow) {
console.log(
"Warning: duplicate binding for atom key",
(shiftDown ? "<SHIFT>" : "") + s,
colRow,
keys2[shiftDown][s],
);
}
keys2[shiftDown][s] = colRow;
}
// Overriding a default is the point here, so unlike `map` this doesn't warn about the clash.
function remap(s, colRow) {
keys2[true][s] = colRow;
keys2[false][s] = colRow;
}
// shiftDown undefined -> map both
function map(s, colRow, shiftDown) {
if ((!s && s !== 0) || !colRow) {
console.log("error binding key", s, colRow);
}
if (typeof s === "string") {
s = s.charCodeAt(0);
}
if (shiftDown === undefined) {
doMap(s, colRow, true);
doMap(s, colRow, false);
} else {
doMap(s, colRow, shiftDown);
}
}
map(keyCodes.Q, ATOM.Q);
map(keyCodes.W, ATOM.W);
map(keyCodes.E, ATOM.E);
map(keyCodes.R, ATOM.R);
map(keyCodes.T, ATOM.T);
map(keyCodes.Y, ATOM.Y);
map(keyCodes.U, ATOM.U);
map(keyCodes.I, ATOM.I);
map(keyCodes.O, ATOM.O);
map(keyCodes.P, ATOM.P);
map(keyCodes.A, ATOM.A);
map(keyCodes.S, ATOM.S);
map(keyCodes.D, ATOM.D);
map(keyCodes.F, ATOM.F);
map(keyCodes.G, ATOM.G);
map(keyCodes.H, ATOM.H);
map(keyCodes.J, ATOM.J);
map(keyCodes.K, ATOM.K);
map(keyCodes.L, ATOM.L);
map(keyCodes.Z, ATOM.Z);
map(keyCodes.X, ATOM.X);
map(keyCodes.C, ATOM.C);
map(keyCodes.V, ATOM.V);
map(keyCodes.B, ATOM.B);
map(keyCodes.N, ATOM.N);
map(keyCodes.M, ATOM.M);
// these keys are in the same place on PC/Mac and ATOM keyboards
// including shifted characters
// so can be the same for "natural" and "gaming"
map(keyCodes.COMMA, ATOM.COMMA_LESSTHAN);
map(keyCodes.PERIOD, ATOM.PERIOD_GREATERTHAN);
map(keyCodes.SLASH, ATOM.SLASH_QUESTIONMARK);
map(keyCodes.SPACE, ATOM.SPACE);
map(keyCodes.ENTER, ATOM.RETURN);
// other keys to map to these in "game" layout too
map(keyCodes.F9, ATOM.CLEAR); // not actually on an ATOM keyboard
map(keyCodes.LEFT, ATOM.LEFT); // arrow left
map(keyCodes.RIGHT, ATOM.LEFT_RIGHT); // arrow right
map(keyCodes.DOWN, ATOM.DOWN); // arrow down
map(keyCodes.UP, ATOM.UP_DOWN); // arrow up
map(keyCodes.BACKSPACE, ATOM.DELETE); // delete
map(keyCodes.DELETE, ATOM.DELETE); // delete
map(keyCodes.ESCAPE, ATOM.ESCAPE);
map(keyCodes.TAB, ATOM.COPY);
map(keyCodes.F10, ATOM.REPT);
map(keyCodes.F1, ATOM.LOCK); // which is better for ATOM.LOCK - use all of them?
map(keyCodes.WINDOWS, ATOM.LOCK);
map(keyCodes.ALT_LEFT, ATOM.LOCK);
if (keyLayout === "natural") {
// "natural" keyboard
// Like a PC/Mac keyboard
// US Keyboard: has Tilde on <Shift>BACK_QUOTE
map(keyCodes.BACK_QUOTE, ATOM.UP_ARROW); // ` on PC, § on Mac
map(keyCodes.APOSTROPHE, isUKlayout ? ATOM.AT : ATOM.K2, true);
map(keyCodes.K2, isUKlayout ? ATOM.K2 : ATOM.AT, true);
// 1st row
map(keyCodes.K3, ATOM.K3, true);
map(keyCodes.K6, ATOM.UP_ARROW, true);
map(keyCodes.K7, ATOM.K6, true);
map(keyCodes.K8, ATOM.COLON_STAR, true);
map(keyCodes.K9, ATOM.K8, true);
map(keyCodes.K0, ATOM.K9, true);
map(keyCodes.K2, ATOM.K2, false);
map(keyCodes.K3, ATOM.K3, false);
map(keyCodes.K6, ATOM.K6, false);
map(keyCodes.K7, ATOM.K7, false);
map(keyCodes.K8, ATOM.K8, false);
map(keyCodes.K9, ATOM.K9, false);
map(keyCodes.K0, ATOM.K0, false);
map(keyCodes.K1, ATOM.K1);
map(keyCodes.K4, ATOM.K4);
map(keyCodes.K5, ATOM.K5);
// 3rd row
map(keyCodes.HASH, ATOM.BACKSLASH); // Atom has no # key; map to nearest
map(keyCodes.MINUS, ATOM.MINUS_EQUALS);
// 2nd row
map(keyCodes.LEFT_SQUARE_BRACKET, ATOM.LEFT_SQUARE_BRACKET);
map(keyCodes.RIGHT_SQUARE_BRACKET, ATOM.RIGHT_SQUARE_BRACKET);
// 3rd row
map(keyCodes.SEMICOLON, ATOM.SEMICOLON_PLUS);
map(keyCodes.APOSTROPHE, ATOM.COLON_STAR, false);
map(keyCodes.EQUALS, ATOM.SEMICOLON_PLUS); // OK for <Shift> at least
map(keyCodes.END, ATOM.COPY);
map(keyCodes.F11, ATOM.COPY);
map(keyCodes.CTRL, ATOM.CTRL);
map(keyCodes.CTRL_LEFT, ATOM.CTRL);
map(keyCodes.CTRL_RIGHT, ATOM.CTRL);
map(keyCodes.SHIFT, ATOM.SHIFT);
map(keyCodes.SHIFT_LEFT, ATOM.SHIFT);
map(keyCodes.SHIFT_RIGHT, ATOM.SHIFT);
map(keyCodes.BACKSLASH, ATOM.BACKSLASH);
} else if (keyLayout === "gaming") {
// gaming keyboard
// 1st row
map(keyCodes.ESCAPE, ATOM.ESCAPE);
// 2nd row
map(keyCodes.BACK_QUOTE, ATOM.ESCAPE);
map(keyCodes.K1, ATOM.K1);
map(keyCodes.K2, ATOM.K2);
map(keyCodes.K3, ATOM.K3);
map(keyCodes.K4, ATOM.K4);
map(keyCodes.K5, ATOM.K5);
map(keyCodes.K6, ATOM.K6);
map(keyCodes.K7, ATOM.K7);
map(keyCodes.K8, ATOM.K8);
map(keyCodes.K9, ATOM.K9);
map(keyCodes.K0, ATOM.K0);
map(keyCodes.MINUS, ATOM.MINUS_EQUALS);
map(keyCodes.EQUALS, ATOM.UP_ARROW);
map(keyCodes.BACKSPACE, ATOM.BACKSLASH);
map(keyCodes.INSERT, ATOM.LEFT);
map(keyCodes.HOME, ATOM.RIGHT);
// 3rd row
map(keyCodes.LEFT_SQUARE_BRACKET, ATOM.AT);
map(keyCodes.RIGHT_SQUARE_BRACKET, ATOM.LEFT_SQUARE_BRACKET);
// no key for ATOM.UNDERSCORE_POUND in UK
// see 4th row for US mapping keyCodes.BACKSLASH
map(keyCodes.DELETE, ATOM.UP);
map(keyCodes.END, ATOM.DOWN);
// 4th row
// no key for ATOM.CAPSLOCK (mapped to CTRL_LEFT below)
map(keyCodes.CAPSLOCK, ATOM.CTRL);
map(keyCodes.SEMICOLON, ATOM.SEMICOLON_PLUS);
map(keyCodes.APOSTROPHE, ATOM.COLON_STAR);
// UK keyboard (key missing on US)
map(keyCodes.HASH, ATOM.RIGHT_SQUARE_BRACKET);
// UK has extra key \| for SHIFT
map(keyCodes.SHIFT_LEFT, isUKlayout ? ATOM.LOCK : ATOM.SHIFT);
// UK: key is between SHIFT and Z
// US: key is above ENTER
map(keyCodes.BACKSLASH, isUKlayout ? ATOM.SHIFT : ATOM.BACKSLASH);
// 5th row
// Atom uses CTRL as shift, so map PC Ctrl to Atom's LOCK key
map(keyCodes.CTRL_LEFT, ATOM.LOCK);
map(keyCodes.SHIFT, ATOM.CTRL);
// ATOM.DELETE is covered by the common mapping above
map(keyCodes.CTRL_RIGHT, ATOM.COPY);
} else {
// Physical, and default
// Like a real ATOM
// mainly the CTRL key is still CTRL (as CAPSLOCK locks on the MAC)
// UP/DOWN/LEFT/RIGHT are using arrow keys
// REPT is using RIGHT_SHIFT
// note: LOCK is on LEFT_ALT
map(keyCodes.K1, ATOM.K1);
map(keyCodes.K2, ATOM.K2);
map(keyCodes.K3, ATOM.K3);
map(keyCodes.K4, ATOM.K4);
map(keyCodes.K5, ATOM.K5);
map(keyCodes.K6, ATOM.K6);
map(keyCodes.K7, ATOM.K7);
map(keyCodes.K8, ATOM.K8);
map(keyCodes.K9, ATOM.K9);
map(keyCodes.K0, ATOM.K0);
map(keyCodes.MINUS, ATOM.MINUS_EQUALS); // - / _ becomes - / =
map(keyCodes.EQUALS, ATOM.COLON_STAR); // = / + becomes : / *
//BREAK is code in 'main.js' to F12
// Q-P normal
map(keyCodes.LEFT_SQUARE_BRACKET, ATOM.AT); // maps to @
map(keyCodes.RIGHT_SQUARE_BRACKET, ATOM.BACKSLASH); // maps to \
map(keyCodes.SHIFT, ATOM.CTRL);
map(keyCodes.SHIFT_LEFT, ATOM.CTRL); // using CAPSLOCK for CTRL doesn't work on MAC
map(keyCodes.CTRL, ATOM.SHIFT);
map(keyCodes.CTRL_LEFT, ATOM.SHIFT);
map(keyCodes.CTRL_RIGHT, ATOM.SHIFT);
map(keyCodes.SHIFT_RIGHT, ATOM.REPT);
// A-L normal
map(keyCodes.SEMICOLON, ATOM.SEMICOLON_PLUS); // ; / +
map(keyCodes.APOSTROPHE, ATOM.LEFT_SQUARE_BRACKET);
map(keyCodes.BACKSLASH, ATOM.RIGHT_SQUARE_BRACKET); // HASH is \| key on Mac
// Z - M normal
}
// `KEY.` URL parameters, applied last so they win. See the equivalent in `getKeyMap`.
for (const mapping of userKeymap) {
remap(keyCodes[mapping.native], ATOM[mapping.key]);
}
return keys2;
}
export function remapGamepad(gamepad) {
//mmcdefaults
// 3-key pressed left
// G-key pressed right
// Q-key pressed up
// =-key pressed down
// rightarrow-key pressed fire
gamepad.gamepadMapping[14] = ATOM.K3;
gamepad.gamepadMapping[15] = ATOM.G;
gamepad.gamepadMapping[13] = ATOM.MINUS_EQUALS;
gamepad.gamepadMapping[12] = ATOM.Q;
// button 0 = right arrow key (fire in many Atom games)
gamepad.gamepadMapping[0] = ATOM.RIGHT;
// "start" (often <Space> to start game)
gamepad.gamepadMapping[9] = ATOM.SPACE;
}