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Atom tests #674

@mattgodbolt

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@mattgodbolt

We should do manual testing of the following: (via @CommanderCoder)

For software the MMC I used was created by Hoglet from Stardot.
https://github.com/hoglet67/AtomSoftwareArchive/releases

https://github.com/hoglet67/AtomSoftwareArchive/releases/download/V14BETA2/AtomSoftwareArchive_20260227_0939_V14BETA2.zip

I used the games here for testing graphics modes:

            0xf0: [8, 1, 1, 1], //clear4  256x192x2,  pixels 1w1h   MAIN MENU
            0xb0: [16, 2, 1, 1], //clear3  128x192x2, pixels  2w1h   BABIES
            0x70: [16, 2, 2, 1], //clear2  128x96x2, pixels  2w2h  3D ASTEROIDS
            0x30: [16, 2, 3, 1], //clear1   128x64x2 , pixels  3w4h (2w4h) 3D MAZE
            0xd0: [8, 2, 1, 2], //?#B000=#D0  128x192x4,pixels  2w1h CHUCKIE EGG
            0x90: [8, 2, 2, 2], //?#B000=#90  128x96x4, pixels 2w2h  FLAPPY BIRD
            0x50: [8, 2, 3, 2], //?#B000=#50  128x64x4 , pixels 3w3h (4w3h) BREAKOUT (maingame)
            0x10: [16, 4, 3, 2], //?#B000=#10  64x64x4 , pixels 4w3h  FIZZLE BRICKS
            0x00: [8, -1, 12, 1], // clear0 //0,0 not used on Mode 0 (uses blitChar), pixelsPerBit, bpp

I used GAGS to test the bank switching.

My version of jsatom is on my site for comparison. Press CTRL-BREAK to
get the menu.
https://atom.commandercoder.com/

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