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Final touches for 2.1
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README.md

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# Phantasy Star English Retranslation v2.02
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# Phantasy Star English Retranslation v2.1
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Phantasy Star is a landmark game for the Sega Master System, first released in Japan on 20th December 1987.
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This project is an unofficial retranslation/relocalisation based on that first Japanese version, with some enhancements.
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For more information and screenshots see https://www.smspower.org/Translations/PhantasyStar-SMS-EN
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Changelog (in reverse chronological order):
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- v2.1 released 2021/??/??
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- v2.1 released 2021/01/31
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- added French translation from ichigobankai, Wil76 and Vingazole
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- added Brazilian Portuguese translation from ajkmetiuk
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- fixed some bugs relating to the needs of these translations

translating.md

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1. An NMake-compatible builder. You can use [Jom](https://wiki.qt.io/Jom#Download_the_binary_package) as a free-as-in-speech option, or install the [Build Tools for Visual Studio](https://aka.ms/buildtools).
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2. Python 3
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3. [WLA DX](https://github.com/vhelin/wla-dx) - a version newer than 3 Dec 2020, e.g. [from here](https://github.com/maxim-zhao/sms-build-tools/releases/tag/1.0.81)
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3. [WLA DX](https://github.com/vhelin/wla-dx) - a version newer than 3 Dec 2020
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4. [BMP2Tile](https://github.com/maxim-zhao/bmp2tile) and its set of [compressors](https://github.com/maxim-zhao/bmp2tilecompressors)
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4. A copy of the original Phantasy Star ROM
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5. (Optionally) Flips, to create patch files
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6. A copy of the original Phantasy Star ROM
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You may edit the makefile or set environment variables to set the path to the tools necessary, then invoke the builder from #1.
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Parts 3-5 are included in my [SMS Build tools package](https://github.com/maxim-zhao/sms-build-tools/) from version 1.0.81 onwards.
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You may edit the makefile or set environment variables to set the path to the tools necessary, then invoke the builder from #1. For example, to build in pt-br mode you might invoke
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```
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nmake LANGUAGE=pt-br ps1jert.sms
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```
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Giving back
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-----------
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This source code is open and you are welcome to make re-retranslations from it into any language you like. If you do, you must also publish your source with the same lack of restrictions, and I would prefer to merge your translation into the official source repository so it can benefit from any future enhancements.

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