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Clarification on spawn::Set::Initialize hash
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-3
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1 file changed

+4
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src/reverse/Addresses.h

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -29,7 +29,7 @@ constexpr uint32_t CPhotoMode_SetRecordID = 4241565651UL;
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#pragma region CRenderGlobal
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constexpr uint32_t CRenderGlobal_InstanceOffset = 1239944840UL;
32-
//constexpr uint32_t CRenderGlobal__DoNotUse_RenderQueueOffset = 0x1B5F5FCB0;
32+
// constexpr uint32_t CRenderGlobal__DoNotUse_RenderQueueOffset = 0x1B5F5FCB0;
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constexpr uint32_t CRenderGlobal_Resize = 239671909UL;
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constexpr uint32_t CRenderGlobal_Shutdown = 3192982283UL;
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#pragma endregion
@@ -66,7 +66,8 @@ constexpr uint32_t CWinapi_ClipToCenter = 261693736UL;
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#pragma endregion
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#pragma region gameIGameSystem
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constexpr uint32_t gameIGameSystem_Initialize = 385618721UL;
69+
constexpr uint32_t gameIGameSystem_Initialize =
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385618721UL; // NOTE: this should be spawn::Set::Initialize hash, but that would require CET changes as that one wants game instance to be passed at a2+80
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constexpr uint32_t gameIGameSystem_UnInitialize = 3313306514UL;
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constexpr uint32_t gameIGameSystem_Spawn = 2509382878UL;
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constexpr uint32_t gameIGameSystem_Despawn = 3168866665UL;
@@ -76,4 +77,4 @@ constexpr uint32_t gameIGameSystem_SpawnCallback = 2840271332UL;
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#pragma region PlayerSystem
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constexpr uint32_t PlayerSystem_OnPlayerSpawned = 2050111212UL;
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#pragma endregion
79-
} // namespace CyberEngineTweaks::Addresses
80+
} // namespace CyberEngineTweaks::AddressHashes

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