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Spring-electrical coordinate solver #623

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@maxitg

Description

The problem

To make evolution videos #443, we need to determine vertex coordinates in each frame. This can be done using the spring-electrical simulator, where vertices are considered charged particles connected by springs corresponding to edges.

We need code that will take a single hypergraph history and produce a list of frames, each containing coordinates of all vertices.

Possible solution

There is a partial implementation in the evolutionVideo branch.

Ideally, we want an n log n GPU implementation. But it will take a few steps to get there:

  • n^2 CPU implementation (C++ or compiled WL)
  • n log n CPU implementation (C++ or compiled WL)
  • n^2 GPU implementation
  • n log n GPU implementation

It would be nice to expose this as separate property in case users want to do something else with these coordinates or use a custom renderer.

Additional context

To create evolution videos, we will also need to figure out the self-loops' orientation, as we cannot allow it to jump around frame-to-frame. But that will be a separate issue.

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    featureNew functionality, or change in existing functionalityvisualizationHas to do with visualization code, such as `WolframModelPlot`

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