Inspired by Phantom Wolf's Weapon holster script
Adds an action to the player ("No weapon in hand"), which puts the players weapon on his back.
- Won't show inside of vehicles
- Does not add multiple actions if the script is instantiated twice (e.g. onPlayerRespawn)
- Does not add an action to re-equip the primary weapon, because this can already be done with normal Arma3 hotkeys
- Does not use a loop and thus, does not re-add the action if it is removed for some reason
- Copy the file
scripts/F85_HolsterAction.sqf - Add the following line to
initplayerlocal.sqforonPlayerRespawn.sqf:
_holster = [] execVM "scripts\F85_HolsterAction.sqf";