Commit 4f3a747
feat: implemented text block rotation
- Rotation slider in Render panel (-180°..180°) with range, ±1° stepper
buttons, and direct numeric input — rotation is committed via the
existing Op::UpdateNode pipeline and auto-rendered.
- Rust renderer compositing: overlay_sprite_with_rotation rotates
rendered sprites via bilinear sampling. Zero-cost fast-path when
rotation ≈ 0° (direct imageops::overlay).
- Rotation-aware resize: pointer deltas are projected to box-local
axes (cos/sin) so edge handles behave intuitively on rotated blocks.
- Block indicator and sprite apply rotation via CSS transform.
- Resize-handle cursors follow the visual edge orientation at 45°
steps (ns↔ew, nwse↔nesw).
- Badge number counter-rotates to stay horizontal at any angle.
- Panel layout: Render panel uses natural content height (no fixed
h-60) so all sections fit without forced scrolling.
- i18n: rotationLabel added to all 9 locales with translations.
Co-authored-by: DeepSeek V4 <deepseek@v4.ai>1 parent 2107843 commit 4f3a747
13 files changed
Lines changed: 303 additions & 44 deletions
File tree
- crates/koharu-app/src
- ui
- components
- canvas
- panels
- public/locales
- en-US
- es-ES
- ja-JP
- ko-KR
- pt-BR
- ru-RU
- tr-TR
- zh-CN
- zh-TW
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