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CMakeLists.txt
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73 lines (62 loc) · 1.99 KB
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cmake_minimum_required(VERSION 3.20)
project(roguelike LANGUAGES C)
add_subdirectory(vendor/SDL2 EXCLUDE_FROM_ALL)
add_subdirectory(vendor/SDL_image EXCLUDE_FROM_ALL)
add_subdirectory(vendor/SDL_ttf EXCLUDE_FROM_ALL)
add_executable(
${PROJECT_NAME}
WIN32
src/main.c
src/panic.c
src/tileset.c
src/console.c
src/app.c
src/terminal.c
src/events.c
src/entity.c
src/game_map.c
src/fov.c
src/astar.c
src/turn_log.c
src/gameplay_state.c
src/inventory.c
src/items.c
src/savefile.c
src/mainmenu_state.c
src/ui.c
src/types.c
src/equipment.c
)
# target_compile_options(${PROJECT_NAME} PRIVATE -fsanitize=address)
# target_link_options(${PROJECT_NAME} PRIVATE -fsanitize=address)
# SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
if(TARGET SDL2::SDL2main)
# It has an implicit dependency on SDL2 functions, so it MUST be added before SDL2::SDL2 (or SDL2::SDL2-static)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2main)
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2 SDL2_image::SDL2_image SDL2_ttf::SDL2_ttf)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/res
$<TARGET_FILE_DIR:${PROJECT_NAME}>/res
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL2>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL2_image>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:SDL2_ttf>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
)
if (MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /W3 /WX)
else()
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Werror -Wpedantic)
endif()