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Short-term:

  • More documentation

Code quality / bugs:

  • Broken walls on Chex Quest
  • Make ECS for palette images "real time"
  • Removing walls & things doesn't work properly
  • Various issues on SOS_Boom.wad: MAP32
  • P1: Make more things use SIMD
  • P1: Add support for mipmaps

Feature enhancements:

Maybe in the future:

  • Support for PNGs/JPEGs
  • Support for floor-on-wall, wall-on-floor
  • Boom / DeHackEd compatibility
  • P1: DOOM 64 support
  • P1: Switch from WGPU to Slang

Non goals:

  • HeXen support (too invasive)
  • ZDoom / GZDoom support