Short-term:
- More documentation
Code quality / bugs:
- Broken walls on Chex Quest
- Make ECS for palette images "real time"
- Removing walls & things doesn't work properly
- Various issues on
SOS_Boom.wad:MAP32 - P1: Make more things use SIMD
- P1: Add support for mipmaps
Feature enhancements:
- Add things (entities)
- Add web version
- P1: Scrolling walls
- P1: Flickering, other effects, etc...
Maybe in the future:
- Support for PNGs/JPEGs
- Support for floor-on-wall, wall-on-floor
- Boom / DeHackEd compatibility
- P1: DOOM 64 support
- P1: Switch from WGPU to Slang
Non goals:
- HeXen support (too invasive)
- ZDoom / GZDoom support