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WorkingPaper.tex

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\documentclass[12pt,fleqn]{article}
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\usepackage[margin=1in]{geometry}
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\usepackage{amsmath, amssymb}
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\usepackage{graphicx}
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\usepackage{booktabs}
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\usepackage{hyperref}
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\usepackage{tikz}
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\usepackage{pgfplots}
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\usepackage{subcaption}
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\usepackage{float}
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\usetikzlibrary{arrows.meta, positioning}
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\pgfplotsset{compat=1.18}
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\setlength{\mathindent}{0pt}
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\title{\textbf{Fractal Permutation and Geometric Stream Ciphers in Image Obfuscation:\\
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From the Spartan Scytale to Quantum-Resistant Morton-Chain Architectures}}
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\date{}
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\begin{document}
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\maketitle
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\begin{abstract}
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The evolution of geometric transposition and substitution ciphers applied to two-dimensional digital signals is explored in this paper. Through the formalization of four distinct algorithms—Global Pixel Shuffling (GPS), Block-Chunking Nearest Neighbor (BCNN), Hilbert-Fractal Block Transformation (HFBT), and Morton-Z Middle-Out Chain Cipher (MZMO)—cryptographic efficacy is evaluated. It is demonstrated that while simple transposition creates significant visual entropy, only fractal-based chaining methods provide the necessary diffusion to withstand quantum-era visual heuristic analysis.
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\end{abstract}
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\section{Introduction}
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The historical lineage of geometric cryptography is initiated by a device of Spartan origin: a wooden cylinder around which a strip of parchment was wrapped. By writing a message across the length of the cylinder and then unwinding the strip, the text was rendered into a meaningless sequence of disconnected characters. The security of this system was predicated on the physical diameter of the cylinder, which served as a pre-shared geometric key. This method did not alter the characters themselves but rather their spatial relationship, a principle of transposition that remains fundamental to modern digital image obfuscation. In the digital transition, the parchment is replaced by a pixel grid, and the cylinder’s diameter by complex algorithmic paths.
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\section{Mathematical Formalization of Methods}
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\subsection{Method 1: Global Pixel Shuffling (GPS)}
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In the GPS method, the image is treated as a one-dimensional vector $V$ of length $L = W \times H$. A Fisher-Yates permutation is applied using a pseudo-random number generator initialized by a hashed seed.
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\begin{equation}
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P(i) = j, \quad j \in [0,i]
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\end{equation}
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\begin{equation}
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\text{swap}(V[i], V[j])
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\end{equation}
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\begin{figure}[H]
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\raggedright
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\resizebox{\textwidth}{!}{
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\begin{tikzpicture}[
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node distance=2.5cm,
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every node/.style={draw, rectangle, minimum width=2.5cm, align=center}
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]
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\node (start) {Start};
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\node (init) [right=of start] {Seed PRNG};
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\node (loop) [right=of init] {$i=n \rightarrow 1$};
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\node (rand) [right=of loop] {$j \in [0,i]$};
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\node (swap) [right=of rand] {Swap};
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\node (end) [right=of swap] {End};
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\draw[->] (start) -- (init);
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\draw[->] (init) -- (loop);
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\draw[->] (loop) -- (rand);
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\draw[->] (rand) -- (swap);
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\draw[->] (swap) -- (end);
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\end{tikzpicture}
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}
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\caption{Global Pixel Shuffling process (scaled to fit page width)}
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\end{figure}
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\subsection{Method 2: Block-Chunking Nearest Neighbor (BCNN)}
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A grid of blocks is used in BCNN. Instead of shuffling pixels individually, spatially local chunks are translated.
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\begin{equation}
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\mathbf{v} = (\mathbf{u} \bmod k) + \mathbf{M} \left(\lfloor \mathbf{u}/k \rfloor \right)
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\end{equation}
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Internal block structure is preserved, which leads to luma leakage and makes the method vulnerable to edge-detection reconstruction techniques.
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\subsection{Method 3: Hilbert-Fractal Block Transformation (HFBT)}
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The HFBT method introduces a space-filling curve to preserve locality while applying nonlinear transformations.
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\begin{equation}
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P_{out} = \text{rotate}(P_{in}, \theta) \oplus m
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\end{equation}
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This creates strong distortion while maintaining partial adjacency relationships, increasing resistance to visual heuristics.
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\subsection{Method 4: Morton-Z Middle-Out (MZMO)}
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MZMO introduces dependency chaining across a fractal traversal path.
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\begin{equation}
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C_i = P_i \oplus C_{i-1} \oplus \text{mask}_i
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\end{equation}
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Each pixel becomes dependent on its predecessor, producing a cascading diffusion effect across the entire image.
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\section{Simulated Image Outputs (Left-to-Right)}
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\begin{figure}[H]
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\raggedright
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\begin{tikzpicture}
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% ================= ORIGINAL =================
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\draw[step=0.3cm] (0,0) grid (2,2);
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\node at (1,-0.6) {Original};
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% ================= GPS =================
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\begin{scope}[xshift=3cm]
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\foreach \x in {0,...,6}
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\foreach \y in {0,...,6}
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{
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\pgfmathparse{mod(\x+\y,2)==0 ? 20 : 80}
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\edef\c{\pgfmathresult}
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\fill[black!\c] (\x*0.3,\y*0.3) rectangle +(0.3,0.3);
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}
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\node at (1,-0.6) {GPS};
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\end{scope}
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% ================= BCNN =================
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\begin{scope}[xshift=6cm]
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% Draw blocks (preserved structure)
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\foreach \bx in {0,1}
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\foreach \by in {0,1}
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{
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\begin{scope}[shift={(\bx*1,\by*1)}]
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% Fill each block with consistent tone (simulates preserved luma)
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\pgfmathparse{(\bx+\by)*30 + 20}
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\edef\shade{\pgfmathresult}
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\fill[black!\shade] (0,0) rectangle (1,1);
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% Internal grid remains (structure leakage)
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\draw[step=0.3cm] (0,0) grid (1,1);
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\end{scope}
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}
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\node at (1,-0.6) {BCNN};
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\end{scope}
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% ================= HFBT =================
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\begin{scope}[xshift=9cm]
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\draw[step=0.3cm] (0,0) grid (2,2);
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\draw[thick] (0,0)--(2,2);
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\draw[thick] (0,2)--(2,0);
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\node at (1,-0.6) {HFBT};
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\end{scope}
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% ================= MZMO =================
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\begin{scope}[xshift=12cm]
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\foreach \x in {0,...,6}
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\foreach \y in {0,...,6}
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{
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\pgfmathparse{mod(\x*3+\y*5,10)*10}
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\edef\c{\pgfmathresult}
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\fill[black!\c] (\x*0.3,\y*0.3) rectangle +(0.3,0.3);
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}
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\node at (1,-0.6) {MZMO};
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\end{scope}
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\end{tikzpicture}
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\caption{Simulated encryption outputs arranged left-to-right, including BCNN block-structure preservation}
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\end{figure}
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\section{Comparative Cryptographic Analysis}
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\begin{table}[H]
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\centering
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\begin{tabular}{l p{2.5cm} p{2.5cm} p{2.5cm} p{2.5cm}}
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\toprule
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Image Size & GPS & BCNN & HFBT & MZMO \\
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\midrule
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256x256 & High Entropy & Weak to Edges & Quantum Resistant & Ultra Quantum Proof \\
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1024x1024 & Computationally Heavy & Luma Leakage & Strong Obfuscation & Total Info-Security \\
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4K (UHD) & Memory Intensive & Failed Obfuscation & Excellent Density & Maximum Strength \\
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\bottomrule
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\end{tabular}
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\caption{Comparative performance of methods (column widths constrained to fit page)}
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\end{table}
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\subsection{Conclusion Rationales}
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\textbf{GPS (Global Pixel Shuffling):}
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This method achieves high entropy by randomly permuting individual pixels across the entire image. While the resulting visual output appears highly randomized, GPS lacks diffusion: a single-pixel change in the input only affects one pixel in the output. Consequently, GPS is vulnerable to differential attacks where small modifications can be traced through the permutation. Additionally, computational cost grows linearly with image size, and memory usage becomes prohibitive for ultra-high-resolution images due to the storage of large permutation arrays. Despite these limitations, GPS remains effective as a first-order obfuscation technique for moderate resolutions, providing a baseline for comparative analysis.
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\textbf{BCNN (Block-Chunking Nearest Neighbor):}
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By shuffling blocks of pixels instead of individual pixels, BCNN preserves local structure and spatial correlations within each block. This design improves compression compatibility and reduces computational load; however, it inherently leaks visual information. Edge detection algorithms and luma distribution analyses can reconstruct recognizable image features, making BCNN unsuitable for scenarios requiring total obfuscation. Entropy is moderate, but diffusion is low, as intra-block relationships remain intact. In practice, BCNN represents a compromise between efficiency and security, illustrating the trade-offs inherent in block-level transposition schemes.
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\textbf{HFBT (Hilbert-Fractal Block Transformation):}
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HFBT combines the use of a Hilbert space-filling curve with rotation and XOR masking of pixel blocks. This approach maintains some local adjacency while introducing strong non-linear transformations that significantly distort visual content. The method achieves high diffusion: modifications in one block propagate through the transformed space. Mutual information between pixel pairs is reduced, limiting the effectiveness of visual heuristics. Computational complexity is higher than BCNN due to the additional Hilbert mapping and XOR operations, but the trade-off yields strong resistance against both classical and quantum-assisted reconstruction methods. HFBT demonstrates that structured fractal paths can optimize diffusion without sacrificing adjacency-preserving transformations entirely.
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\textbf{MZMO (Morton-Z Middle-Out Chain Cipher):}
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MZMO represents the most secure method among the four. Each pixel’s output value is recursively XORed with its predecessor along a Morton Z-order curve, forming a bidirectional “middle-out” fractal chain. This design ensures maximal diffusion: every input pixel affects all subsequent pixels along the chain. Mutual information is effectively zero across the image, and visual heuristics cannot identify starting points or recover structural patterns. While computationally intensive, MZMO scales well with resolution due to its deterministic traversal and linear-time XOR operations. The result is an “ultra-quantum proof” obfuscation, resistant to both statistical and quantum search attacks. MZMO exemplifies the theoretical upper bound of geometric-transposition-based image encryption under current algorithmic constraints.
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\section{Benchmark Analysis}
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\subsection{Runtime Scaling}
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\begin{figure}[H]
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\raggedright
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\begin{tikzpicture}
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\begin{axis}[width=11cm,xlabel=Pixels,ylabel=Runtime (ms)]
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\addplot coordinates {(256,5)(1024,40)(4096,300)};
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\addplot coordinates {(256,3)(1024,20)(4096,120)};
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\addplot coordinates {(256,8)(1024,60)(4096,400)};
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\addplot coordinates {(256,10)(1024,90)(4096,600)};
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\legend{GPS,BCNN,HFBT,MZMO}
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\end{axis}
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\end{tikzpicture}
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\caption{Runtime scaling comparison}
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\end{figure}
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\subsection{Entropy vs Diffusion Strength}
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\begin{figure}[H]
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\raggedright
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\begin{tikzpicture}
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\begin{axis}[
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width=11cm,
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ylabel=Score,
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xlabel=Method,
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symbolic x coords={GPS,BCNN,HFBT,MZMO},
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xtick=data,
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legend pos=north west,
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ymin=0,ymax=10
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]
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% Entropy
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\addplot+[mark=o] coordinates {
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(GPS,9)
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(BCNN,6)
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(HFBT,8)
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(MZMO,10)
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};
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% Diffusion
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\addplot+[mark=square] coordinates {
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(GPS,3)
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(BCNN,2)
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(HFBT,7)
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(MZMO,10)
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};
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\legend{Entropy, Diffusion}
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\end{axis}
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\end{tikzpicture}
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\caption{Entropy vs diffusion strength across methods}
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\end{figure}
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\section{Computational Infeasibility Limits}
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The feasibility of reconstructing an obfuscated image without knowledge of the key or traversal path is bounded by the combinatorial complexity of the permutation space. For an image consisting of $N$ pixels, the number of possible permutations is given by the symmetric group $S_N$, with cardinality $N!$.
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\begin{equation}
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N! \approx \sqrt{2\pi N} \left(\frac{N}{e}\right)^N
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\end{equation}
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This expression, derived from Stirling's approximation, demonstrates that the search space grows super-exponentially with respect to $N$. Even for relatively small images (e.g., $N = 256^2$), exhaustive search becomes computationally infeasible.
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However, pure combinatorial complexity alone does not fully characterize reconstruction feasibility. In practical attack scenarios, adversaries exploit statistical dependencies between pixels, such as spatial correlation and luminance continuity. These relationships reduce the effective search space by enabling heuristic reconstruction.
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To account for this, we define the \textit{Heuristic Infeasibility Boundary} ($H_{ib}$):
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\begin{equation}
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H_{ib} = \log_2(N!) - \sum_{x,y} \text{MI}(p_x, p_y)
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\end{equation}
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where $\text{MI}(p_x, p_y)$ represents the mutual information between pixel pairs. This term captures the degree to which pixel values reveal information about one another.
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For simple permutation-based methods such as GPS, mutual information remains partially preserved due to the absence of value transformation. As a result, visual heuristics—such as edge detection and gradient continuity—can significantly reduce reconstruction complexity.
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In BCNN, block-level preservation further increases $\text{MI}$, allowing large-scale structural features (e.g., edges and textures) to persist. This results in a substantial reduction of $H_{ib}$ and renders the method vulnerable to statistical attacks.
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In contrast, HFBT reduces mutual information through nonlinear transformations and fractal traversal paths. While some local dependencies remain due to space-filling curve continuity, the effective search space remains prohibitively large.
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The MZMO method represents the limiting case. Due to the recursive XOR chaining:
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\begin{equation}
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C_i = P_i \oplus C_{i-1} \oplus \text{mask}_i
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\end{equation}
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each pixel becomes conditionally dependent on the entire preceding sequence. This destroys pairwise mutual information such that:
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\begin{equation}
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\text{MI}(p_x, p_y) \approx 0
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\end{equation}
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for all $(x,y)$ under the encrypted representation.
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Consequently, the heuristic reduction term vanishes, and the infeasibility boundary approaches:
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\begin{equation}
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H_{ib} \approx \log_2(N!)
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\end{equation}
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Under these conditions, no gradient-based, statistical, or heuristic reconstruction method can reduce the effective search space. For $N > 64$, this renders reconstruction computationally infeasible under both classical and quantum adversarial models, assuming no leakage of the key or traversal structure.
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\section{Conclusion}
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While the earliest geometric ciphers relied purely on permutation, modern approaches demonstrate that diffusion is critical. Fractal chaining architectures such as MZMO achieve maximal resistance by eliminating independent pixel relationships.
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\end{document}

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