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=======================
v0.3.2
=======================
- The game can now be completed 100%
- New level: Battle Fortress
- New bosses: Speedy II, Great Battle Kukku
- New items: Helmet, Rocket Booster
- Added credits scene
- Refined Tails spritesheet
- Migrated sound to SDL3_mixer
=======================
v0.3.1
=======================
- New levels: Coco Island and Lake Rocky path to it
- New bosses: Mecha Golem Mk. 2, Dr. Fukurokov
- New items: Large Bomb, Fang, Mine, Extra Armor
- Game is now saved on quit
- Added water splash animations
- Fixed crash in HitboxContainer
- Fixed crash when using Radio
- Restructured and refactored code
- Added debug mode and noclip
=======================
v0.3.0
=======================
- New levels: Green Island, Lake Crystal, Polly Mt. 2
- New items: Anti-air Missile, Extra Speed
- Optimization improvements (around 2x increase in FPS)
- Support for adjusting internal resolution
- Added mod support
- TMX tilemap parsing with tmx++
- Moved game config files to TOML format
- Initial macOS support (build from source)
- Formatted all code with clang-format
=======================
v0.2.3
=======================
- Added item hotswap menu
- Added ring collect animation
- Added stationary rings
- Added option to hide onscreen controls
- New item: Triple Bomb
- Refactored and optimized geometric algorithms
- Moved Android project to CMake
- Added support for link time optimization
=======================
v0.2.2
=======================
- Optimized tilemap rendering (2-4x performance boost)
- Added support for more Android ABIs
- Fixed gamepad controls
- Fixed bombs exploding on particles
- Fixed remote bombs exploding on spikes
- Added option to display frame time (hidden)
- Minor bugfixes
=======================
v0.2.1
=======================
- Added Android release
- New data select and options menu
- Adapted interface for touchscreen
- Adapted game for different screen aspect ratios
- Improved player controls
- Migrated to SDL3
- Added adaptive V-Sync
- Added smooth/sharp scale mode switch
- Removed software FPS cap
- New versioning system
=======================
v0.2.0 (demo-2.0.0)
=======================
- New levels: Lake Rocky, Cavern Island and Caron Forest
- New items: Vulcan Gun and Napalm Bomb
- Changed max rings formula
- Changed Bird Walker behavior
- Improved camera locking
- 8:7 pixel aspect ratio like on Game Gear (optional)
- Fixes for non-standart screen aspect ratios
- Most dependent libraries are now statically linked, reduced game size to ~10MB
- Music is now in VGM format
- Optimized collision algorithm
- Sound effects and common textures are now preloaded for lower latency
- Added binary release for Linux amd64
- Moved to CMake and vendored libraries
=======================
v0.1.5 (demo-1.5.0)
=======================
- Better player controls in the air
- Chaos emerald now adds 5 to max rings
- Genesis-like Bird Walker flash effect
- Support installing on Linux system
- tails-adventure is now available on AUR
- Minor bugfixes
=======================
v0.1.4 (demo-1.4.0)
=======================
- Source code is now open
- Initial Linux support (build from source for your distro)
- Added pause menu with item switching
- Removed exit on ESC
=======================
v0.1.3 (demo-1.3.0)
=======================
- Game progress is now saved
- Removed updater
- Config file is now located in game directory
- Replaced Insta-Shield with Hammer
- Changed Teleport Device location
- Added more flight animations
=======================
v0.1.2 (demo-1.2.0)
=======================
- Added options menu
- Added software FPS cap
- Improved gamepad controls, added gamepad rumble
- Improved PF boss behaviour, added flash when boss gets hit
- Added Speed Boots
- Remade Insta-Shield
=======================
v0.1.1 (demo-1.1.0)
=======================
- Added updater
=======================
v0.1.0 (demo-1.0.0)
=======================
First demo featuring first 3 areas - Poloy Forest, Volcanic Tunnel and Polly Mt. 1.