Looks like enum FrameType is the same thing as "documented" Windows.Gaming.Input.Custom.GipMessageClass enum:
| Name |
Value |
Description |
| Command |
0 |
A command message. |
| LowLatency |
1 |
A low latency message. |
| StandardLatency |
2 |
A standard latency message. |
|
// Different frame types |
|
// Command: controller doesn't respond |
|
// Request: controller responds with data |
|
// Request (ACK): controller responds with ack + data |
|
enum FrameType |
|
{ |
|
TYPE_COMMAND = 0x00, |
|
TYPE_ACK = 0x01, |
|
TYPE_REQUEST = 0x02, |
|
}; |
Looks like enum FrameType is the same thing as "documented" Windows.Gaming.Input.Custom.GipMessageClass enum:
xow/controller/gip.cpp
Lines 40 to 49 in d335d60