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44 lines (37 loc) · 813 Bytes
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Transparent.shader
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44 lines (37 loc) · 813 Bytes
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Shader "Okano/Transparent"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Transparent" "RenderQueue"="Transparent" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
};
struct v2f
{
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
discard;
return fixed4(0,0,0,0);
}
ENDCG
}
}
}