Skip to content

History / 3D Loading and Supported Assets

Revisions

  • 3D loading: document Tier-2 material features (texture filter, unlit, alpha cutout, emissive)

    @obiot obiot committed Jun 20, 2026
  • 3D wiki: use modern named-import API style (level.load / loader / game.world) instead of the legacy me.* namespace

    @obiot obiot committed Jun 20, 2026
  • 3D wiki: reformat support tables to feature → ✅/❌ + notes; correct glTF transparency/tangents accuracy

    @obiot obiot committed Jun 20, 2026
  • 3D lighting docs: Light3d is now a world Renderable (like Light2d) — drop LightingEnvironment; add in-game day/night manipulation example

    @obiot obiot committed Jun 19, 2026
  • 3D docs: glTF node animation (GLTFModel) + external textures/buffers + texture wrap; Sprite-aligned play/pause/stop

    @obiot obiot committed Jun 19, 2026
  • Document glTF material colors + correct lighting status - 3D-Loading-glTF-and-GLB-Scenes: add Materials & colors (baseColorFactor + vertex colors COLOR_0); getGLTF descriptor now lists lights/normals/colors; correct the limitations note (directional lighting supported; no transparency/ animation yet). - 3D-Loading-and-Supported-Assets: lighting section now reflects directional Light3d/LightingEnvironment support.

    @obiot obiot committed Jun 19, 2026
  • Split "Working in 3D" into a hub + focused subpages Working in 3D had grown into one long page. Split it into a landing hub (general concepts: opt-in, conventions, camera, meshes, follow) plus dedicated pages, and link them from Home: - 3D Loading and Supported Assets (OBJ/MTL + support/limitations matrices) - 3D Loading glTF and GLB Scenes (Blender-authored scene import) - 3D Spatial Queries (sphere / ray / frustum) - 2.5D Games (Paper Mario-style recipe)

    @obiot obiot committed Jun 17, 2026