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StaticPoolPacketManager.cpp
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123 lines (106 loc) · 3.41 KB
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#include "StaticPoolPacketManager.h"
PacketQueue::PacketQueue(int max_entries) {
_table = new mesh::Packet*[max_entries];
_pri_table = new uint8_t[max_entries];
_schedule_table = new uint32_t[max_entries];
_size = max_entries;
_num = 0;
}
int PacketQueue::countBefore(uint32_t now) const {
int n = 0;
for (int j = 0; j < _num; j++) {
if ((int32_t)(_schedule_table[j] - now) > 0) continue; // scheduled for future... ignore for now
n++;
}
return n;
}
mesh::Packet* PacketQueue::get(uint32_t now) {
uint8_t min_pri = 0xFF;
int best_idx = -1;
for (int j = 0; j < _num; j++) {
if ((int32_t)(_schedule_table[j] - now) > 0) continue; // scheduled for future... ignore for now
if (_pri_table[j] < min_pri) { // select most important priority amongst non-future entries
min_pri = _pri_table[j];
best_idx = j;
}
}
if (best_idx < 0) return NULL; // empty, or all items are still in the future
mesh::Packet* top = _table[best_idx];
int i = best_idx;
_num--;
while (i < _num) {
_table[i] = _table[i+1];
_pri_table[i] = _pri_table[i+1];
_schedule_table[i] = _schedule_table[i+1];
i++;
}
return top;
}
mesh::Packet* PacketQueue::removeByIdx(int i) {
if (i >= _num) return NULL; // invalid index
mesh::Packet* item = _table[i];
_num--;
while (i < _num) {
_table[i] = _table[i+1];
_pri_table[i] = _pri_table[i+1];
_schedule_table[i] = _schedule_table[i+1];
i++;
}
return item;
}
bool PacketQueue::add(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
if (_num == _size) {
return false;
}
_table[_num] = packet;
_pri_table[_num] = priority;
_schedule_table[_num] = scheduled_for;
_num++;
return true;
}
StaticPoolPacketManager::StaticPoolPacketManager(int pool_size): unused(pool_size), send_queue(pool_size), rx_queue(pool_size) {
// load up our unusued Packet pool
for (int i = 0; i < pool_size; i++) {
unused.add(new mesh::Packet(), 0, 0);
}
}
mesh::Packet* StaticPoolPacketManager::allocNew() {
return unused.removeByIdx(0); // just get first one (returns NULL if empty)
}
void StaticPoolPacketManager::free(mesh::Packet* packet) {
unused.add(packet, 0, 0);
}
void StaticPoolPacketManager::queueOutbound(mesh::Packet* packet, uint8_t priority, uint32_t scheduled_for) {
if (!send_queue.add(packet, priority, scheduled_for)) {
MESH_DEBUG_PRINTLN("queueOutbound: send queue full, dropping packet");
free(packet);
}
}
mesh::Packet* StaticPoolPacketManager::getNextOutbound(uint32_t now) {
//send_queue.sort(); // sort by scheduled_for/priority first
return send_queue.get(now);
}
int StaticPoolPacketManager::getOutboundCount(uint32_t now) const {
return send_queue.countBefore(now);
}
int StaticPoolPacketManager::getOutboundTotal() const {
return send_queue.count();
}
int StaticPoolPacketManager::getFreeCount() const {
return unused.count();
}
mesh::Packet* StaticPoolPacketManager::getOutboundByIdx(int i) {
return send_queue.itemAt(i);
}
mesh::Packet* StaticPoolPacketManager::removeOutboundByIdx(int i) {
return send_queue.removeByIdx(i);
}
void StaticPoolPacketManager::queueInbound(mesh::Packet* packet, uint32_t scheduled_for) {
if (!rx_queue.add(packet, 0, scheduled_for)) {
MESH_DEBUG_PRINTLN("queueInbound: rx queue full, dropping packet");
free(packet);
}
}
mesh::Packet* StaticPoolPacketManager::getNextInbound(uint32_t now) {
return rx_queue.get(now);
}