Commit b2a9584
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a11y: honor Reduce Motion for continuous animations
Gate continuously-running motion animations on @Environment(\.accessibilityReduceMotion)
so they stop or render statically when Reduce Motion is enabled:
- CircularProgressView: indeterminate spinner stops rotating (static arc).
- RadarSweepView: TimelineView sweep freezes (paused).
- PulsingCircle map halo: renders a static circle instead of breathing.
- Looping .variableColor symbol effects (Connect, WifiProvisioning, PositionPopover,
AnimatedNodePin sensor pin) become isActive: !reduceMotion.
Opacity cross-fades (e.g. LEDIndicator packet flash) are intentionally left alone,
per Apple guidance that cross-fades are the recommended substitute for motion.1 parent e531f15 commit b2a9584
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File tree
- Meshtastic/Views
- Nodes/Helpers/Map/MapContent
- Settings
- Discovery
- Firmware/Helpers
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