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MDIWIN.H
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349 lines (295 loc) · 8.29 KB
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/*
Project: Windows Class Library
Module: MDIWIN.H
Description: The MDI-window classes
Author: Martin Gäckler
Address: Hofmannsthalweg 14, A-4030 Linz
Web: https://www.gaeckler.at/
Copyright: (c) 1988-2026 Martin Gäckler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 3.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
THIS SOFTWARE IS PROVIDED BY Martin Gäckler, Linz, Austria ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
#ifndef MDI_WIN_H
#define MDI_WIN_H
// --------------------------------------------------------------------- //
// ----- includes ------------------------------------------------------ //
// --------------------------------------------------------------------- //
#include <gak/list.h>
#include <winlib/callwin.h>
#include <winlib/controlw.h>
#include <winlib/winapp.h>
// --------------------------------------------------------------------- //
// ----- module switches ----------------------------------------------- //
// --------------------------------------------------------------------- //
#ifdef __BORLANDC__
# pragma option -RT-
# pragma option -b
# pragma option -a4
# pragma option -pc
#endif
namespace winlib
{
// --------------------------------------------------------------------- //
// ----- class definitions --------------------------------------------- //
// --------------------------------------------------------------------- //
/*
Child Window Class
==================
The "Child Window Class" describes the child windows of a MDI window.
*/
class MDIclientWindow;
class MDIwindow;
class MdiChildList : public gak::ListEntry
{
};
class MDIchildWindow : public CallbackWindow, public MdiChildList
{
private:
MDIclientWindow *m_clientParent;
Menu *m_winMenu;
private:
static STRING className;
virtual STRING getWindowClassName() const;
static void registerClass();
protected:
MDIchildWindow() : CallbackWindow( nullptr )
{
m_clientParent = nullptr;
m_winMenu = nullptr;
registerClass();
}
~MDIchildWindow()
{
if( m_winMenu )
delete m_winMenu;
}
public:
SuccessCode create( const MDIwindow *parent,
const char *title, int menuId, int winMenu );
SuccessCode create( const MDIwindow *parent,
int titleId, int menuId, int winMenu );
virtual SuccessCode close();
// message handling
private:
virtual LRESULT doDefault( UINT, WPARAM, LPARAM );
protected:
virtual void handleActivate( bool );
virtual ProcessStatus handleDestroy();
// querrying
public:
const MDIwindow *getMDIparent() const;
};
/*
The Client Window Class
=======================
The "Client Window Class" describes a window, which is the client area
of an MDI window.
*/
class MDIclientWindow : virtual public ControlWindow
{
friend class MDIwindow;
friend class MDIchildWindow;
virtual STRING getWindowClassName() const;
private:
Menu *m_winMenu;
const MDIwindow *m_myParent;
gak::ListContainer m_childList;
gak::ListCursor m_cursor;
MDIchildWindow *m_activeChild;
private:
MDIclientWindow()
{
m_myParent = nullptr;
m_activeChild = nullptr;
m_winMenu = nullptr;
setStyle( WS_CHILD|WS_CLIPCHILDREN|WS_VISIBLE );
}
~MDIclientWindow()
{
if( m_winMenu )
delete m_winMenu;
}
SuccessCode create( MDIwindow *parent, Menu *winMenu )
{
doEnterFunctionEx(gakLogging::llDetail, "MDIclientWindow::create");
CLIENTCREATESTRUCT clientCreate;
m_winMenu = winMenu;
m_myParent = parent;
clientCreate.hWindowMenu = winMenu ? winMenu->getMenu() : nullptr;
clientCreate.idFirstChild = 1024;
SuccessCode error = BasicWindow::create(
reinterpret_cast<BasicWindow*>(parent), 0, (LPSTR)&clientCreate
);
return error;
}
virtual SuccessCode close();
virtual SuccessCode handleClose();
// add new child from children's chain
void newChild( MDIchildWindow *newChild )
{
m_childList.addElement( (gak::ListEntry *)((MdiChildList*)newChild) );
}
// remove child from our chain
void removeChild( MDIchildWindow *delChild )
{
m_childList.removeObject( (gak::ListEntry *)((MdiChildList*)delChild) );
}
HWND createChild( MDICREATESTRUCT *mdiCreateStruct )
{
HWND handle;
handle = (HWND)LOWORD(
message( WM_MDICREATE,0,
(LONG)(LPMDICREATESTRUCT)mdiCreateStruct ) );
return handle;
}
// delete child then remove from chain
void delChild( const MDIchildWindow *delChild )
{
message( WM_MDIDESTROY, WPARAM(delChild->handle()), 0 );
}
void closeAllChildren();
const MDIwindow *getParent() const
{
return m_myParent;
}
// handle active child
void setActiveWindow(
MDIchildWindow *newActiveChild,
Menu *menu, Menu *winMenu
)
{
m_activeChild = newActiveChild;
if( menu )
message( WM_MDISETMENU, WPARAM(menu->getMenu()), LPARAM(winMenu ? winMenu->getMenu() : nullptr) );
}
void setNoWindow();
void sendMenuCommand( int menu )
{
if( m_activeChild )
m_activeChild->message( WM_COMMAND, menu );
}
MDIchildWindow *getActiveChild() const
{
return m_activeChild;
}
MDIchildWindow *getFirstChild()
{
return (MDIchildWindow*)(MdiChildList*)m_childList.getFirst( &m_cursor );
}
MDIchildWindow *getNextChild()
{
return (MDIchildWindow*)(MdiChildList*)m_cursor.getNext();
}
};
/*
The MDI Window Class
====================
The "MDI Window Class" describes a window, which is a "Multiple Document
Interface" Window.
*/
class MDIwindow : public CallbackWindow
{
private:
static STRING className;
virtual STRING getWindowClassName() const;
static void registerClass();
MDIclientWindow clientWindow;
// creating and destroying
public:
MDIwindow( BasicWindow *owner ) : CallbackWindow( owner )
{
registerClass();
setStyle( WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN );
}
SuccessCode create( int menuId, int winMenu );
virtual SuccessCode close();
// children arrangment
public:
void cascadeChildren() const
{
clientWindow.message( WM_MDICASCADE, 0, 0L );
}
void tileChildren( bool horizontal = true ) const
{
clientWindow.message( WM_MDITILE, horizontal
? MDITILE_HORIZONTAL
: MDITILE_VERTICAL,
0L );
}
void arrangeIcons() const
{
clientWindow.message( WM_MDIICONARRANGE, 0, 0L );
}
void closeAllChildren()
{
clientWindow.closeAllChildren();
}
// windows message handling
private:
virtual LRESULT doDefault( UINT, WPARAM, LPARAM );
virtual bool translateAccell( MSG &msg ) const;
public:
virtual SuccessCode handleClose();
virtual ProcessStatus handleResize( const Size & );
// menu commands for children
public:
void sendMenuCommand( int menu )
{
clientWindow.sendMenuCommand( menu );
}
// Querrying
public:
const MDIclientWindow *getClient() const
{
return &clientWindow;
}
MDIchildWindow *getActiveChild() const
{
return clientWindow.getActiveChild();
}
MDIchildWindow *getFirstChild()
{
return clientWindow.getFirstChild();
}
MDIchildWindow *getNextChild()
{
return clientWindow.getNextChild();
}
};
// --------------------------------------------------------------------- //
// ----- class inlines ------------------------------------------------- //
// --------------------------------------------------------------------- //
inline const MDIwindow *MDIchildWindow::getMDIparent() const
{
return m_clientParent->getParent();
}
inline void MDIclientWindow::setNoWindow()
{
m_activeChild = nullptr;
message(
WM_MDISETMENU, WPARAM(m_myParent->getMenu()), LPARAM(m_winMenu ? m_winMenu->getMenu() : nullptr)
);
}
} // namespace winlib
#ifdef __BORLANDC__
# pragma option -RT.
# pragma option -b.
# pragma option -a.
# pragma option -p.
#endif
#endif