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cryhammgerhardy
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docs/TODO

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docs/TODO.md

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## Others
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* don't use scale for the tps - for small everything should be in one texture
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* collect stars to unlock campaigns
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* implementation of the texture definition should be able to
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work with only one of them being available (big/small stuff)
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## Map
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* indicator for being almost dead (red screen?)
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* indicator for where the packagetarget is (arrow?)
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* wind indicator
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* visual indicator for the flying npc and the fish (ClientMap::spawnInfo)
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* powerups (from tree)
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* kill or stun dinos you are touching while an effect is active
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* reduce collision damage
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* packages are easier to carry (reduced weight)
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* finish lava
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* fix zooming for some maps (e.g. last map of first campaign)
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## CaveExpress
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* liana graphics (we only have one)
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* check apple weight - doesn't swim on the water - the banana does
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## Cavepacker
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* sound if you hit the best points available
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## UI
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* text length for bitmap font rendering (e.g. to render background color of a button)
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is not taking the utf8 length into account

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