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Switch to compatibility renderer, temporarily.
This seems to make the lighting SIGNIFICANTLY worse (both the colour grading and the shadows) but it might work better on WebXR - test but likely will revert.
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project.godot

Lines changed: 2 additions & 1 deletion
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@@ -117,7 +117,8 @@ common/enable_object_picking=false
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[rendering]
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renderer/rendering_method="mobile"
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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anti_aliasing/quality/msaa_3d=1
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[xr]

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