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It's the default mainly because the The longer story is that the behaviour of So Your use case really determines how you want to configure cache size, allocation mode, cache tidying, or sometimes even block size when building the file system. |
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I think this misses a thread for random quick questions.
block_cache_allocation_modeset toMALLOCby default, notMMAP? The former uses more memory: I have 10 archives 8 Gb total, peak memory usage bumped by 2.5 Gb after switching from SquashFS to DwarFS. Is theMMAPmode slower (the game runs on Windows)? What would be better then, to reduce the default cache limit from 512 Mb to let's say 128 or to just useMMAP?All reactions