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Clouds with OpenGL and GLFW

Description

This program showcases a dynamic cloud rendering using OpenGL and GLFW. The cloud effect is generated using a combination of procedural noise functions in the fragment shader.

Demo

Screenshot

Animated

Prerequisites

Before compiling the program, ensure you've installed the necessary dependencies:

  • OpenGL libraries
  • GLEW
  • GLFW

Compile

   git clone https://github.com/michaelknap/basic-cloud-shader-example.git
   cd basic-cloud-shader-example
   make
   ./build/clouds

License

This project is licensed under the MIT License.