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Added extra debug info to GridRoster code.
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GridRoster.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -351,7 +351,7 @@ do
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local InInstance, newInstType = IsInInstance()
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local instName, _, difficultyID, _, maxPlayers, _, _, instMapID = GetInstanceInfo()
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if self.debugging then
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self:Debug("GetInstanceInfo %s %s %s/%s/%s %s@%s(%s)", tostring(event), tostring(instName), tostring(instMapID), tostring(difficultyID), tostring(maxPlayers), tostring(self.groupType), tostring(self.instType), tostring(self.instMaxPlayers))
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self:Debug("GetInstanceInfo %s/%s/%s/%s/%s/%s %s@%s(%s)", tostring(event), tostring(instName), tostring(newInstType), tostring(instMapID), tostring(difficultyID), tostring(maxPlayers), tostring(self.groupType), tostring(self.instType), tostring(self.instMaxPlayers))
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end
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if newInstType == "arena" then
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newGroupType = newInstType -- arena@arena instances

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