I've successfully got HIDUE to work in the Editor. I can initialize, open, and read my hid device just fine. However, when I make a build (tried Development, Debug, and Shipment build), it can no longer open the device.
Unreal 5.3.1
MacOS Ventura
I did try to do a hid_error, which returns just "h" for the error (not sure what that means)