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Hi @jrtcppv! Keep this discussion updated with your progress. |
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Thank you for the response! I might try it out to compare with running the headless server. If I come up with anything I will post benchmarks here. |
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I am working on a reinforcement learning application in which I only need the kinematics during training and will use the rest of AirSim (rendering, Unreal, etc) during evaluation/demonstration of the trained agents. To maximize the speed of the simulation, I was considering writing Python bindings directly on top of the C++ code using something like Boost::Python, such that something like the example here could be achieved in Python, specifically in an OpenAI Gym environment. I understand from this issue that the normal python module is not available when Unreal is disabled.
My questions are:
Many thanks for any feedback!
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