How to create/find/use TextureSwappableMaterial for Dynamic Re-texturing #3990
Unanswered
Brendan Alvey (lyvelyte)
asked this question in
Support Q&A
Replies: 2 comments
|
Hi Brendan Alvey (@lyvelyte)! This is a question for David Zimmermann (@zimmy87). |
0 replies
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment


Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
I'm working in Windows 10 with Unreal Engine 4.25, and the latest version of AirSim (both client and server) and python 3.8.
I am trying to retexture objects using simSwapTextures. I've been able to change the parent class of my object to TextureShuffleActor and it has gained the member DynamicMaterial however the TextureSwappableMaterial is missing! Is there any extra steps needed to get this to show up or any reasons why it wouldn't automatically be present?
Thanks for any help with this issue!
All reactions