Releases: microsoft/DirectX-Graphics-Samples
Releases · microsoft/DirectX-Graphics-Samples
Direct3D 12 SDK Samples Release 1.0.160115
- New sample: D3D12HelloFrameBuffering
- Added instrumentation for graphics debugging
- Misc bug fixes
Direct3D 12 SDK Samples Release 1.0.151123
- New category of sample created: Technique Demos. These are more advanced samples that require a certain level of proficiency with DX12. The first demo in this category is a memory management sample that illustrates working within the memory budget offered to the app by the graphics kernel.
Direct3D 12 SDK Samples Release 1.0.151106
- Bug fixes for the D3D12Multithreading sample
Direct3D 12 SDK Samples Release 1.0.151030
- 2 new samples:
- heterogeneous multi-adapter
- reserved resources (aka: tiled resources)
- minor additions and cleanups
Direct3D 12 SDK Samples Release 1.0.151023
- Pulled MiniEngine up to master
- various edits/bug fixes
Direct3D 12 SDK Samples Release 1.0.151013
- Factoring out Win32-specific code from DXSample
- Specifying read ranges for Map calls
- Removing unnecessary CBV descriptors from ExecuteIndirect sample
Direct3D 12 SDK Samples Release 1.0.151006
- Various additions/updates to the VS UWP template
Direct3D 12 SDK Samples Release 1.0.150911
- Added a copy of the Visual Studio 2015 DX12 UWP template to the repo
- Added a new API sample demonstrating window resizing and fullscreen mode transitions
- Disabled ALT+Enter key combo from samples that don't support fullscreen transitions.
Direct3D 12 SDK Samples Release 1.0.150904
- bug fixes for existing samples
Direct3D 12 SDK Samples Release 1.0.150827
- bug fixes for existing samples