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nfc: s/\t/ /g + strip trailing wspace
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Diff for: tools/clang/test/CodeGenDXIL/hlsl/intrinsics/linalg_builtins/check-shader-stages.hlsl

+52-52
Original file line numberDiff line numberDiff line change
@@ -5,50 +5,50 @@ ByteAddressBuffer bias_buffer;
55
RWByteAddressBuffer rw_matrix_buffer;
66

77
void UseCoopVec() {
8-
vector<float, 4> output_vector;
9-
static const uint is_output_unsigned = 0;
10-
11-
vector<float, 4> input_vector;
12-
const uint is_input_unsigned = 0;
13-
const uint input_interpretation = 9; /*F32*/
14-
15-
const uint matrix_offset = 0;
16-
const uint matrix_interpretation = 9; /*F32*/
17-
const uint matrix_dimM = 4;
18-
const uint matrix_dimK = 4;
19-
const uint matrix_layout = 0; /*RowMajor*/
20-
const bool matrix_is_transposed = false;
21-
const uint matrix_stride = 64;
22-
23-
__builtin_MatVecMul(output_vector, is_output_unsigned, input_vector,
24-
is_input_unsigned, input_interpretation, matrix_buffer, matrix_offset,
25-
matrix_interpretation, matrix_dimM, matrix_dimK, matrix_layout,
26-
matrix_is_transposed, matrix_stride);
27-
28-
const uint bias_offset = 0;
29-
const uint bias_interpretation = 9; /*F32*/
30-
31-
__builtin_MatVecMulAdd(output_vector, is_output_unsigned, input_vector,
32-
is_input_unsigned, input_interpretation, matrix_buffer, matrix_offset,
33-
matrix_interpretation, matrix_dimM, matrix_dimK, matrix_layout,
34-
matrix_is_transposed, matrix_stride, bias_buffer, bias_offset,
35-
bias_interpretation);
36-
37-
vector<uint, 8> input_vector1;
38-
vector<uint, 8> input_vector2;
39-
const uint opa_matrix_offset = 0;
40-
const uint opa_matrix_interpretation = 5; /*U32*/
41-
const uint opa_matrix_layout = 3; /*OuterProductOptimal*/
42-
const uint opa_matrix_stride = 64;
43-
44-
__builtin_OuterProductAccumulate(input_vector1, input_vector2,
45-
rw_matrix_buffer, opa_matrix_offset, opa_matrix_interpretation,
46-
opa_matrix_layout, opa_matrix_stride);
47-
48-
const uint va_matrix_offset = 0;
49-
50-
__builtin_VectorAccumulate(input_vector1, rw_matrix_buffer,
51-
va_matrix_offset);
8+
vector<float, 4> output_vector;
9+
static const uint is_output_unsigned = 0;
10+
11+
vector<float, 4> input_vector;
12+
const uint is_input_unsigned = 0;
13+
const uint input_interpretation = 9; /*F32*/
14+
15+
const uint matrix_offset = 0;
16+
const uint matrix_interpretation = 9; /*F32*/
17+
const uint matrix_dimM = 4;
18+
const uint matrix_dimK = 4;
19+
const uint matrix_layout = 0; /*RowMajor*/
20+
const bool matrix_is_transposed = false;
21+
const uint matrix_stride = 64;
22+
23+
__builtin_MatVecMul(output_vector, is_output_unsigned, input_vector,
24+
is_input_unsigned, input_interpretation, matrix_buffer, matrix_offset,
25+
matrix_interpretation, matrix_dimM, matrix_dimK, matrix_layout,
26+
matrix_is_transposed, matrix_stride);
27+
28+
const uint bias_offset = 0;
29+
const uint bias_interpretation = 9; /*F32*/
30+
31+
__builtin_MatVecMulAdd(output_vector, is_output_unsigned, input_vector,
32+
is_input_unsigned, input_interpretation, matrix_buffer, matrix_offset,
33+
matrix_interpretation, matrix_dimM, matrix_dimK, matrix_layout,
34+
matrix_is_transposed, matrix_stride, bias_buffer, bias_offset,
35+
bias_interpretation);
36+
37+
vector<uint, 8> input_vector1;
38+
vector<uint, 8> input_vector2;
39+
const uint opa_matrix_offset = 0;
40+
const uint opa_matrix_interpretation = 5; /*U32*/
41+
const uint opa_matrix_layout = 3; /*OuterProductOptimal*/
42+
const uint opa_matrix_stride = 64;
43+
44+
__builtin_OuterProductAccumulate(input_vector1, input_vector2,
45+
rw_matrix_buffer, opa_matrix_offset, opa_matrix_interpretation,
46+
opa_matrix_layout, opa_matrix_stride);
47+
48+
const uint va_matrix_offset = 0;
49+
50+
__builtin_VectorAccumulate(input_vector1, rw_matrix_buffer,
51+
va_matrix_offset);
5252
}
5353

5454
// CHECK: define void @ps_main()
@@ -59,7 +59,7 @@ void UseCoopVec() {
5959

6060
[Shader("pixel")]
6161
void ps_main()
62-
{
62+
{
6363
UseCoopVec();
6464
}
6565

@@ -72,8 +72,8 @@ void ps_main()
7272
[Shader("compute")]
7373
[NumThreads(1,1,1)]
7474
void cs_main()
75-
{
76-
UseCoopVec();
75+
{
76+
UseCoopVec();
7777
}
7878

7979
// CHECK: define void @vs_main()
@@ -85,11 +85,11 @@ void cs_main()
8585
[Shader("vertex")]
8686
void vs_main()
8787
{
88-
UseCoopVec();
88+
UseCoopVec();
8989
}
9090

9191
struct MyRecord{
92-
uint a;
92+
uint a;
9393
};
9494

9595
// CHECK: define void @ns_main()
@@ -101,8 +101,8 @@ struct MyRecord{
101101
[Shader("node")]
102102
[NodeLaunch("thread")]
103103
void ns_main(ThreadNodeInputRecord<MyRecord> input)
104-
{
105-
UseCoopVec();
104+
{
105+
UseCoopVec();
106106
}
107107

108108
// Vertex shader output structure
@@ -125,7 +125,7 @@ struct GS_OUT {
125125
[shader("geometry")]
126126
[maxvertexcount(3)]
127127
void gs_main(point VS_OUT input[1],
128-
inout TriangleStream<GS_OUT> OutputStream)
128+
inout TriangleStream<GS_OUT> OutputStream)
129129
{
130130
UseCoopVec();
131131
}

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