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April 6, 2021
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.nuget/directxtk12_desktop_2017.nuspec

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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the April 6, 2021 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>

.nuget/directxtk12_uwp.nuspec

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SpriteFont - bitmap based text rendering
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VertexTypes - structures for commonly used vertex data formats
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WICTextureLoader - WIC-based image file texture loader</description>
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<releaseNotes>Matches the January 9, 2021 release on GitHub.</releaseNotes>
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<releaseNotes>Matches the April 6, 2021 release on GitHub.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615561</projectUrl>
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<icon>images\icon.jpg</icon>
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<license type="expression">MIT</license>

HISTORY.md

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## Release History
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### April 6, 2021
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* DDSTextureLoader updated to accept nVidia Texture Tool v1 single-channel and dual-channel files marked as RGB instead of LUMINANCE
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* Fixed ScreenGrab for reserved and MSAA resources
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* Minor code and project cleanup
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### January 9, 2021
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* Code review for improved conformance
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* CMake updated to support package install

README.md

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Copyright (c) Microsoft Corporation.
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**January 9, 2021**
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**April 6, 2021**
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This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps, Win32 desktop applications for Windows 10, and Xbox.
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