We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Heidrich & Seidel, “View-independent Environment Maps”, Eurographics Workshop on Graphics Hardware, 1998. link
Zink, "Dual Paraboloid Mapping in the Vertex Shader". link
Kilgard. "View Independent Environment Mapping with Dual Paraboliod Map". NVIDIA. link
Converting to/from cubemaps