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Add support for generating dual-parabola environment maps #14

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@walbourn

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@walbourn

Heidrich & Seidel, “View-independent Environment Maps”, Eurographics Workshop on Graphics Hardware, 1998. link

Zink, "Dual Paraboloid Mapping in the Vertex Shader".
link

Kilgard. "View Independent Environment Mapping with Dual Paraboliod Map". NVIDIA. link

Converting to/from cubemaps

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toolsApplies to texconv, texdiag, texassemble, etc.

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