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How to assemble a cubemap from pre-generated images per mipmap level #73

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@ziriax

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@ziriax

Hello,

If I understand it correctly, one uses Texassemble to combine multiple images into a DDS file, and Texconv to generate mipmap levels.

But how can we assemble a DDS when we already have custom pre-generated images for each mipmap level? It seems Texconv can only generate the mipmap levels, not copy from existing images?

In the DirectX June 2010 SDK a GUI tool for this existed, the DirectX Texture Tool (DXTEX.EXE), that allowed manually loading images into each mipmap level. We want to automate this process.

Any help is appreciated :-)

Thanks a lot,
Peter

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    toolsApplies to texconv, texdiag, texassemble, etc.

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