Open
Description
Hello,
If I understand it correctly, one uses Texassemble
to combine multiple images into a DDS file, and Texconv
to generate mipmap levels.
But how can we assemble a DDS when we already have custom pre-generated images for each mipmap level? It seems Texconv
can only generate the mipmap levels, not copy from existing images?
In the DirectX June 2010 SDK a GUI tool for this existed, the DirectX Texture Tool (DXTEX.EXE), that allowed manually loading images into each mipmap level. We want to automate this process.
Any help is appreciated :-)
Thanks a lot,
Peter