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IGameInputDevice.GetDeviceInfo returns incomplete data on Windows 10 #35

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@RobinLe1402

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No matter what controller I try (XBox One, XBox 360, a non-Microsoft gamepad) - the data returned by IGameInputDevice::GetDeviceInfo is always incomplete.

For one thing, displayName and deviceString are always set to zero:
Screenshot: XBox One controller

Is the GDK as a whole even meant to be used on Windows at this point? I feel like I'm in a Microsoft-internal repo. All the unimplemented functions don't help.

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