IGameInputDevice.GetDeviceInfo returns incomplete data on Windows 10 #35
Open
Description
No matter what controller I try (XBox One, XBox 360, a non-Microsoft gamepad) - the data returned by IGameInputDevice::GetDeviceInfo
is always incomplete.
For one thing, displayName
and deviceString
are always set to zero:
Is the GDK as a whole even meant to be used on Windows at this point? I feel like I'm in a Microsoft-internal repo. All the unimplemented functions don't help.