This repository was archived by the owner on Jun 14, 2024. It is now read-only.
This repository was archived by the owner on Jun 14, 2024. It is now read-only.
TextMeshPro text not correctly displayed on Android #398
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Description
Hi everyone,
I am having a problem with displaying textmeshpro in android.
In more detail, my Hololens application does the following steps:
- set a textual value on a TextMeshPro Game Object (inactive)
- activate the Game Object
The text of the TextMeshPro GO is not displayed well, with unreadable characters.
The strange thing is that, if after the GO is deactivated and then subsequently activated, the characters are displayed correctly.
I am experiencing this in my Android app, while if I try from the unity editor I don't run into this problem.