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Merge pull request #9418 from CDiaz-MS/pulse_shader_release_notes
Add Pulse Shader Graduation to Release Notes
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Documentation/ReleaseNotes.md

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@@ -64,6 +64,13 @@ Two new solvers are ready for use with mainline MRTK.
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![Directional Indicator Solver](Images/Solver/DirectionalIndicatorExampleScene.gif)
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### Pulse Shader Graduated from Experimental
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The Pulse Shader scripts have graduated from experimental. For more information see: [Pulse Shader Documentation](README_PulseShader.md)
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![MRTK_SpatialMesh_Pulse](https://user-images.githubusercontent.com/13754172/68261851-3489e200-fff6-11e9-9f6c-5574a7dd8db7.gif)
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### Input Recording Service improvements
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`InputRecordingService` and `InputPlaybackService` can now record and play back eye gaze input. Recording has been optimized to ensure a consistent framerate throughout the recording period while recording file size and save time are also reduced by about 50%. Saving and loading of recording files can now be performed asynchronously. Note the file format of the recording has changed in this MRTK version, please see [here](InputSimulation/InputAnimationFileFormat.md) for more information on the new version 1.1 specifications.

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