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Copy file name to clipboardexpand all lines: Assets/HoloToolkit/UX/README.md
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Useful common UX controls that you can leverage in your application.
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### [Materials](Materials)
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Materials used in prefabs
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Material for 3DTextPrefab with occlusion support. Requires 3DTextShader.shader
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### [Prefabs](Prefabs)
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**IMPORTANT: Text Prefab uses open source font 'Selawik'. To use Text Prefab with different font, please import font file and follow the instruction below. Below example shows how to use 'Segoe UI' font with Text Prefab.**
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1. Assign font texture to 3DTextSegoeUI.mat material.
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2. On 3DTextSegoeUI.mat material, select the shader Custom/3DTextShader.shader.
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**Disclaimer**: The default value of any font may be effected by the texture size of that font or how the font was imported into Unity. These tests were performed based on the default Arial font in Unity, as well as one other imported font.
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