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@@ -61,12 +61,12 @@ public float EnterPinchDistance
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[SerializeField]
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[Tooltip("The minimum distance between the index finger tip and the thumb tip required to exit the pinch/air tap gesture to deselect. The distance between the thumb and "+
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"the index tip must be greater than than the ExitPinchDistance to raise the OnInputUp event")]
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"the index tip must be greater than the ExitPinchDistance to raise the OnInputUp event")]
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privatefloatexitPinchDistance=0.05f;
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/// <summary>
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/// The minimum distance between the index finger tip and the thumb tip required to exit the pinch/air tap gesture to deselect. The distance between the thumb and
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/// the index tip must be greater than than the ExitPinchDistance to raise the OnInputUp event
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/// the index tip must be greater than the ExitPinchDistance to raise the OnInputUp event
Copy file name to clipboardexpand all lines: Assets/MRTK/SDK/Features/Utilities/Solvers/HandConstraintPalmUp.cs
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@@ -281,14 +281,14 @@ public void StartWorldLockReattachCheckCoroutine()
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}
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/// <summary>
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/// This function attenpts to generate a hand plane based on the wrist, index knuckle and pinky knuckle joints present in the hand.
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/// This function attempts to generate a hand plane based on the wrist, index knuckle and pinky knuckle joints present in the hand.
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/// On a success, it then calls GenerateActivationPoint to try to generate a hand-based activation point that the user
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/// needs to gaze at to activate the constrained object.
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/// On a failure, it assigns them to be default values and then returns false
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/// </summary>
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/// <param name="jointedHand">Hand reference to the user's hand that is used to generate the hand plane and activation point</param>
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/// <param name="handPlane">Out Plane that represents the hand and is raycasted against to determine whether the users gaze is close to the activation point or not</param>
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/// <param name="activationPoint">Out Vector3 that represents the point on the hand-based plane to determine whther the menu activates or not</param>
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/// <param name="activationPoint">Out Vector3 that represents the point on the hand-based plane to determine whether the menu activates or not</param>
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/// <returns>True if the function can properly generate an activation point using the hand-based plane</returns>
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