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Assets/MixedRealityToolkit.Tools/MSBuild/MSBuildMRTKTemplates
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<AssemblySearchPaths>$(AssemblySearchPaths);<!--PLATFORM_COMMON_ASSEMBLY_SEARCH_PATHS_TOKEN-->;C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETCore\v4.5;$(UnityEditorInstallFolder)Data\PlaybackEngines\MetroSupport\Managed\UAP\</AssemblySearchPaths>
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<TargetFramework>uap10.0</TargetFramework>
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<DefaultLanguage>en-US</DefaultLanguage>
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- <DefineConstants>$(DefineConstants);<!--PLATFORM_COMMON_DEFINE_CONSTANTS-->;NETFX_CORE;WINDOWS_UWP</DefineConstants>
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+ <DefineConstants>$(DefineConstants);<!--PLATFORM_COMMON_DEFINE_CONSTANTS-->;NETFX_CORE;WINDOWS_UWP;DOTNETWINRT_PRESENT </DefineConstants>
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<NugetTargetMoniker>UAP,Version=v10.0</NugetTargetMoniker>
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<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
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<TargetPlatformVersion><!--UWP_TARGET_PLATFORM_VERSION_TOKEN--></TargetPlatformVersion>
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</Reference>
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<!--PLATFORM_COMMON_REFERENCE_TEMPLATE_END-->
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</ItemGroup>
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+
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+ <PropertyGroup>
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+ <DotNetWinRTVersion>0.5.1037</DotNetWinRTVersion>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <PackageReference Include="Microsoft.Windows.MixedReality.DotNetWinRT" Version="$(DotNetWinRTVersion)" ExcludeAssets="Compile" />
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+ <Reference Include="Microsoft.Windows.MixedReality.DotNetWinRT">
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+ <HintPath>$(NuGetPackageRoot)\microsoft.windows.mixedreality.dotnetwinrt\$(DotNetWinRTVersion)\lib\uap10.0.18362\Microsoft.Windows.MixedReality.DotNetWinRT.dll</HintPath>
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+ </Reference>
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+ </ItemGroup>
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</Project>
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