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Merge pull request #1528 from Microsoft/v2017.2.0.1-Stabilization
2017.2.1.0 stabilization merge into master
2 parents 4b8b699 + a75c059 commit bce6505

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.gitattributes

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*.cs text diff=csharp
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.gitattributes text
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*.txt text
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*.md text
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*.asset eol=lf
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*.controller eol=lf
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*.prefab eol=lf
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*.meta eol=lf
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*.mat eol=lf
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*.anim eol=lf
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*.controller eol=lf
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*.asset eol=lf
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.gitattributes text

.gitignore

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UWP/
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WindowsStoreApp/
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UnityGenerated/
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UnityPackageManager/
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project.json
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project.lock.json
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WSATestCertificate.pfx
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WSATestCertificate.pfx.meta
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# ===================================== #
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# Visual Studio / MonoDevelop generated #
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*.idb
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*.opendb
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WSATestCertificate.pfx
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WSATestCertificate.pfx.meta
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Assets/ThirdParty/
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Assets/ThirdParty.meta

Assets/HoloToolkit-Examples/Boundary/Materials/Highlight.mat

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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: Highlight
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m_Shader: {fileID: 4800000, guid: f326278a838e87c499393f30a8e72127, type: 3}
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m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION
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m_Shader: {fileID: 4800000, guid: 06790e211e4a6df409b1e04bc91c4810, type: 3}
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m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _EMISSION _USECOLOR_ON _USEMAINTEX_ON
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _ColorWriteMask: 15
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _UseColor: 1
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- _UseMainTex: 1
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- _ZTest: 4
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.69225776, g: 0.88096607, b: 0.9705882, a: 1}

Assets/HoloToolkit-Examples/Boundary/Scenes/BoundaryTest.unity

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- component: {fileID: 1061324850}
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- component: {fileID: 1061324849}
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m_Layer: 0
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m_Name: Cube_0,10,0
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m_Name: Cube_0,11,0
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1061324848}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 10, z: 0}
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m_LocalPosition: {x: 0, y: 11, z: 0}
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m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
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m_Children: []
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m_Father: {fileID: 0}

Assets/HoloToolkit-Examples/Boundary/Scripts/BoundaryTest.cs

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if (BoundaryManager.Instance.ContainsObject(gameObject.transform.position))
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{
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Debug.LogFormat("Object is within established boundary. Position: {0}", gameObject.transform.position);
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Debug.LogFormat("Object {0} is within established boundary. Position: {1}", name, gameObject.transform.position);
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for (int i = 0; i < defaultMaterials.Length; i++)
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{
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// Color the cube green if object is within specified boundary.
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Color highlightColor = Color.green;
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defaultMaterials[i].SetColor("_Color", highlightColor);
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defaultMaterials[i].SetColor("_Color", Color.green);
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}
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}
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else
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{
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Debug.LogFormat("Object {0} is outside established boundary. Position: {1}", name, gameObject.transform.position);
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for (int i = 0; i < defaultMaterials.Length; i++)
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{
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// Color the cube red if object is outside specified boundary.
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defaultMaterials[i].SetColor("_Color", Color.red);
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}
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}
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#else

Assets/HoloToolkit-Examples/FastConfigurableShader/Models/MapTest.fbx.meta

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Assets/HoloToolkit-Examples/FastConfigurableShader/Models/VertexColorCube.fbx.meta

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Assets/HoloToolkit-Examples/FastConfigurableShader/Models/dial.FBX.meta

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Assets/HoloToolkit-Examples/GazeRuler/Scripts/LineManager.cs

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namespace HoloToolkit.Examples.GazeRuler
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{
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/// <summary>
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/// mananger all lines in the scene
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/// Manages all lines in the scene
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/// </summary>
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public class LineManager : Singleton<LineManager>, IGeometry
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{

Assets/HoloToolkit-Examples/Input/Meshes/button_test_msh.fbx.meta

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