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Merge Pull Request #8861 from mrtk_development (#9161)
* Updated device manager to point at prefabs even if the Oculus package is not present (#8861) * updated release notes
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Assets/MRTK/Providers/Oculus/XRSDK/Profiles/OculusXRSDKDeviceManagerProfile.asset

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m_Name: OculusXRSDKDeviceManagerProfile
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m_EditorClassIdentifier:
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isCustomProfile: 0
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ovrCameraRigPrefab: {fileID: 0}
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ovrCameraRigPrefab: {fileID: 2343937678421323989, guid: 69a746aa83d0d0e45b4e2d33eab0fff4,
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type: 3}
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renderAvatarHandsInsteadOfControllers: 1
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localAvatarPrefab: {fileID: 0}
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localAvatarPrefab: {fileID: 6297684789857299957, guid: 5357c8e6c4495c04f90e97272375c294,
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type: 3}
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useCustomHandMaterial: 1
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customHandMaterial: {fileID: 2100000, guid: 46180a965b426614f97a7239d1248a1a, type: 2}
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updateMaterialPinchStrengthValue: 1

Documentation/ReleaseNotes.md

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## What's new
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### Fixes a bug with Oculus Integration when using UPM
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When using UPM, the OculusXRSDKDeviceManagerProfile would always have its [prefabs set to None on startup](https://github.com/microsoft/MixedRealityToolkit-Unity/issues/9160). This release configures the Device Manager to point to a working set of prefabs on startup.
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### Fixes an issue with OpenXR via UPM
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Fixes an issue where the OpenXR providers weren't added to the link.xml by default, causing new projects to fail to run on-device when using OpenXR and MRTK via Unity's Package Manager. Existing projects that are upgraded will still need this added manually.

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