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David Kline
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Merge pull request #8717 from MaxWang-MS/remoting_doc
Add instructions for remoting when using XR SDK
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Documentation/ReleaseNotes.md

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@@ -121,7 +121,7 @@ In some cases there was a tradeoff that had to be made:
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- See [Leap Motion Hand Tracking Configuration](CrossPlatform/LeapMotionMRTK.md) for the extra integration step.
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- For those who are using ARFoundation, there's now an additional manual step in its getting started steps.
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See [ARFoundation](CrossPlatform/UsingARFoundation.md#install-required-packages) for the new steps.
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- For those who will be using [Holographic Remoting](Tools/HolographicRemoting.md#hololens-2) on HoloLens 2, there is now a manual step to perform.
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- For those who will be using [Holographic Remoting](Tools/HolographicRemoting.md#hololens-2-legacy-xr-setup-instructions) on HoloLens 2, there is now a manual step to perform.
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### Bounds control graduated
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![Bounds control](../Documentation/Images/BoundsControl/MRTK_BoundsControl_Main.png)

Documentation/Tools/HolographicRemoting.md

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## Initial setup
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To enable remoting to a HoloLens, it is important to ensure that the project is using the latest remoting components.
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To enable remoting to a HoloLens, it is important to ensure the latest Holographic Remoting application is installed, on the HoloLens, via the Microsoft Store.
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1. Open **Window > Package Manager**
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- Verify that latest version of the **Windows Mixed Reality** package is installed.
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1. Ensure the latest Holographic Remoting application is installed, on the HoloLens, via the Microsoft Store.
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### HoloLens 2
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### HoloLens 2 Legacy XR setup instructions
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When using a HoloLens 2, support for remoting articulated hand and eye tracking data has been added to MRTK. To enable these features, please select **Mixed Reality Toolkit** > **MSBuild** > **Use MSBuild for Unity dependency resolution**. This will install the required dependencies for Holographic Remoting.
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1. (Optional) Navigate to MRTK / Providers / WindowsMixedReality / Shared / DotNetAdapter in your file explorer (not Unity's Assets view) and delete the `.bin` and `.obj` folders. This removes the local cache of NuGet restored packages for DotNetWinRT.
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1. If you run the MRTK Configurator again, make sure you don't re-enable MSBuild for Unity.
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### XR SDK setup instructions
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1. Open **Window > Package Manager**
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- Verify that latest version of the **Windows Mixed Reality** package is installed.
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1. Go to the Standalone settings and ensure Windows Mixed Reality is checked under Plug-in Providers. Also ensure that Initialize XR on Startup is checked.
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1. (**_Optional_**) Click on the Windows Mixed Reality tab under XR Plug-in Management and create a custom settings profile to change the defaults. If the list of settings are already there, no profile needs to be created.
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1. Select **Mixed Reality Toolkit** > **Utilities** > **Windows Mixed Reality** > **Check Configuration** to make sure the correct scripting define is set.
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## Connecting to the HoloLens with Wi-Fi
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Once the project has been configured, a connection can be established to the HoloLens.
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1. In **File > Build Settings**, ensure that the project build type is set to **Universal Windows Platform**
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1. On the HoloLens, launch the **Holographic Remoting** application.
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1. In Unity, select **Window > XR > Holographic Emulation**.
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1. In Unity, select **Window > XR > Holographic Emulation (if using legacy XR) / Windows XR Plugin Remoting (if using XR SDK)**.
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![Start Holographic Emulation](../Images/Tools/Remoting/StartHolographicEmulation.png)
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1. Set **Emulation Mode** to **Remote to Device**.
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![Set Emulation Mode](../Images/Tools/Remoting/SelectEmulationMode.png)
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1. Select the **Device Version**.
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1. (**_Only applies to legacy XR_**) Select the **Device Version**.
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![Select Device Version](../Images/Tools/Remoting/SelectDeviceVersion.png)
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