You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
* The **`finish()`** method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a GPURenderPassEncoder.executeBundles() call to execute those commands in a specific render pass.
* The **`GPURenderPipeline`** interface of the WebGPU API represents a pipeline that controls the vertex and fragment shader stages and can be used in a GPURenderPassEncoder or GPURenderBundleEncoder.
* The **`finish()`** method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a GPURenderPassEncoder.executeBundles() call to execute those commands in a specific render pass.
* The **`GPURenderPipeline`** interface of the WebGPU API represents a pipeline that controls the vertex and fragment shader stages and can be used in a GPURenderPassEncoder or GPURenderBundleEncoder.
* The **`finish()`** method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a GPURenderPassEncoder.executeBundles() call to execute those commands in a specific render pass.
* The **`GPURenderPipeline`** interface of the WebGPU API represents a pipeline that controls the vertex and fragment shader stages and can be used in a GPURenderPassEncoder or GPURenderBundleEncoder.
4298
4338
* Available only in secure contexts.
@@ -12118,6 +12158,7 @@ type GPUIndex32 = number;
12118
12158
type GPUIntegerCoordinate = number;
12119
12159
type GPUIntegerCoordinateOut = number;
12120
12160
type GPUMapModeFlags = number;
12161
+
type GPUSignedOffset32 = number;
12121
12162
type GPUSize32 = number;
12122
12163
type GPUSize32Out = number;
12123
12164
type GPUSize64 = number;
@@ -12170,6 +12211,7 @@ type FontFaceSetLoadStatus = "loaded" | "loading";
12170
12211
type GPUBufferMapState = "mapped" | "pending" | "unmapped";
12171
12212
type GPUCompilationMessageType = "error" | "info" | "warning";
12172
12213
type GPUDeviceLostReason = "destroyed" | "unknown";
12214
+
type GPUIndexFormat = "uint16" | "uint32";
12173
12215
type GPUPipelineErrorReason = "internal" | "validation";
12174
12216
type GPUQueryType = "occlusion" | "timestamp";
12175
12217
type GPUTextureAspect = "all" | "depth-only" | "stencil-only";
* The **`finish()`** method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a GPURenderPassEncoder.executeBundles() call to execute those commands in a specific render pass.
* The **`GPURenderPipeline`** interface of the WebGPU API represents a pipeline that controls the vertex and fragment shader stages and can be used in a GPURenderPassEncoder or GPURenderBundleEncoder.
* The **`finish()`** method of the GPURenderBundleEncoder interface completes recording of the current render bundle command sequence, returning a GPURenderBundle object that can be passed into a GPURenderPassEncoder.executeBundles() call to execute those commands in a specific render pass.
* The **`GPURenderPipeline`** interface of the WebGPU API represents a pipeline that controls the vertex and fragment shader stages and can be used in a GPURenderPassEncoder or GPURenderBundleEncoder.
0 commit comments