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NavigationHelper.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Windows.ApplicationModel.Core;
using Windows.Foundation.Metadata;
using Windows.System;
using Microsoft.UI.Dispatching;
using Microsoft.UI.Windowing;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Navigation;
using Windows.UI.Core;
using Microsoft.UI.Input;
using static CommunityToolkit.WinUI.Animations.Expressions.ExpressionValues;
namespace WinUIGallery.Helpers;
/// <summary>
/// NavigationHelper aids in navigation between pages. It manages
/// the backstack and integrates SuspensionManager to handle process
/// lifetime management and state management when navigating between pages.
/// </summary>
/// <example>
/// To make use of NavigationHelper, follow these two steps or
/// start with a BasicPage or any other Page item template other than BlankPage.
///
/// 1) Create an instance of the NavigationHelper somewhere such as in the
/// constructor for the page and register a callback for the LoadState and
/// SaveState events.
/// <code>
/// public MyPage()
/// {
/// this.InitializeComponent();
/// this.navigationHelper = new NavigationHelper(this);
/// this.navigationHelper.LoadState += navigationHelper_LoadState;
/// this.navigationHelper.SaveState += navigationHelper_SaveState;
/// }
///
/// private void navigationHelper_LoadState(object sender, LoadStateEventArgs e)
/// { }
/// private void navigationHelper_SaveState(object sender, LoadStateEventArgs e)
/// { }
/// </code>
///
/// 2) Register the page to call into the NavigationManager whenever the page participates
/// in navigation by overriding the <see cref="Microsoft.UI.Xaml.Controls.Page.OnNavigatedTo"/>
/// and <see cref="Microsoft.UI.Xaml.Controls.Page.OnNavigatedFrom"/> events.
/// <code>
/// protected override void OnNavigatedTo(NavigationEventArgs e)
/// {
/// navigationHelper.OnNavigatedTo(e);
/// }
///
/// protected override void OnNavigatedFrom(NavigationEventArgs e)
/// {
/// navigationHelper.OnNavigatedFrom(e);
/// }
/// </code>
/// </example>
[Windows.Foundation.Metadata.WebHostHidden]
public class NavigationHelper : DependencyObject
{
private Page Page { get; set; }
private Frame Frame { get { return this.Page.Frame; } }
/// <summary>
/// Initializes a new instance of the <see cref="NavigationHelper"/> class.
/// </summary>
/// <param name="page">A reference to the current page used for navigation.
/// This reference allows for frame manipulation.</param>
public NavigationHelper(Page page)
{
this.Page = page;
}
#region Process lifetime management
private string _pageKey;
/// <summary>
/// Handle this event to populate the page using content passed
/// during navigation as well as any state that was saved by
/// the SaveState event handler.
/// </summary>
public event LoadStateEventHandler LoadState;
/// <summary>
/// Handle this event to save state that can be used by
/// the LoadState event handler. Save the state in case
/// the application is suspended or the page is discarded
/// from the navigation cache.
/// </summary>
public event SaveStateEventHandler SaveState;
/// <summary>
/// Invoked when this page is about to be displayed in a Frame.
/// This method calls <see cref="LoadState"/>, where all page specific
/// navigation and process lifetime management logic should be placed.
/// </summary>
/// <param name="e">Event data that describes how this page was reached. The Parameter
/// property provides the group to be displayed.</param>
public void OnNavigatedTo(NavigationEventArgs e)
{
var frameState = SuspensionManager.SessionStateForFrame(this.Frame);
this._pageKey = "Page-" + this.Frame.BackStackDepth;
if (e.NavigationMode == NavigationMode.New)
{
// Clear existing state for forward navigation when adding a new page to the
// navigation stack
var nextPageKey = this._pageKey;
int nextPageIndex = this.Frame.BackStackDepth;
while (frameState.Remove(nextPageKey))
{
nextPageIndex++;
nextPageKey = "Page-" + nextPageIndex;
}
// Pass the navigation parameter to the new page
this.LoadState?.Invoke(this, new LoadStateEventArgs(e.Parameter, null));
}
else
{
// Pass the navigation parameter and preserved page state to the page, using
// the same strategy for loading suspended state and recreating pages discarded
// from cache
this.LoadState?.Invoke(this, new LoadStateEventArgs(e.Parameter, (Dictionary<string, object>)frameState[this._pageKey]));
}
}
/// <summary>
/// Invoked when this page will no longer be displayed in a Frame.
/// This method calls <see cref="SaveState"/>, where all page specific
/// navigation and process lifetime management logic should be placed.
/// </summary>
/// <param name="e">Event data that describes how this page was reached. The Parameter
/// property provides the group to be displayed.</param>
public void OnNavigatedFrom(NavigationEventArgs e)
{
var frameState = SuspensionManager.SessionStateForFrame(this.Frame);
var pageState = new Dictionary<string, object>();
this.SaveState?.Invoke(this, new SaveStateEventArgs(pageState));
frameState[_pageKey] = pageState;
}
#endregion
}
/// <summary>
/// RootFrameNavigationHelper registers for standard mouse and keyboard
/// shortcuts used to go back and forward. There should be only one
/// RootFrameNavigationHelper per view, and it should be associated with the
/// root frame.
/// </summary>
/// <example>
/// To make use of RootFrameNavigationHelper, create an instance of the
/// RootNavigationHelper such as in the constructor of your root page.
/// <code>
/// public MyRootPage()
/// {
/// this.InitializeComponent();
/// this.rootNavigationHelper = new RootNavigationHelper(MyFrame);
/// }
/// </code>
/// </example>
[Windows.Foundation.Metadata.WebHostHidden]
public class RootFrameNavigationHelper
{
private Frame Frame { get; set; }
private NavigationView CurrentNavView { get; set; }
#nullable enable
private static RootFrameNavigationHelper? instance;
/// <summary>
/// Initializes a new instance of the <see cref="RootNavigationHelper"/> class.
/// </summary>
/// <param name="rootFrame">A reference to the top-level frame.
/// This reference allows for frame manipulation and to register navigation handlers.</param>
public RootFrameNavigationHelper(Frame rootFrame, NavigationView currentNavView)
{
if (instance != null)
{
return;
}
this.Frame = rootFrame;
this.CurrentNavView = currentNavView;
CurrentNavView.BackRequested += NavView_BackRequested;
CurrentNavView.PointerPressed += CurrentNavView_PointerPressed;
instance = this;
}
/// <summary>
/// Invoked on every keystroke, including system keys such as Alt key combinations.
/// Used to detect keyboard navigation between pages even when the page itself
/// doesn't have focus.
/// </summary>
/// <param name="sender">Instance that triggered the event.</param>
/// <param name="e">Event data describing the conditions that led to the event.</param>
public static void RaiseKeyPressed(uint keyCode)
{
if (instance == null) return;
// Only investigate further when Left, Right, or the dedicated
// Previous or Next keys are pressed.
if (keyCode == (int)VirtualKey.Left ||
keyCode == (int)VirtualKey.Right ||
keyCode == 166 ||
keyCode == 167 ||
keyCode == (int)VirtualKey.Back)
{
var downState = CoreVirtualKeyStates.Down;
// VirtualKeys 'Menu' key is also the 'Alt' key on the keyboard.
bool isMenuKeyPressed = (InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Menu) & downState) == downState;
bool isControlKeyPressed = (InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Control) & downState) == downState;
bool isShiftKeyPressed = (InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.Shift) & downState) == downState;
bool isWindowsKeyPressed = (InputKeyboardSource.GetKeyStateForCurrentThread(VirtualKey.LeftWindows) & downState) == downState;
bool isModifierKeyPressed = !isMenuKeyPressed && !isControlKeyPressed && !isShiftKeyPressed;
bool isOnlyAltPressed = isMenuKeyPressed && !isControlKeyPressed && !isShiftKeyPressed;
if (((int)keyCode == 166 && isModifierKeyPressed) ||
(keyCode == (int)VirtualKey.Left && isOnlyAltPressed) ||
(keyCode == (int)VirtualKey.Back && isWindowsKeyPressed))
{
// When the previous key or Alt+Left are pressed navigate back.
instance.TryGoBack();
}
else if (((int)keyCode == 167 && isModifierKeyPressed) ||
(keyCode == (int)VirtualKey.Right && isOnlyAltPressed))
{
// When the next key or Alt+Right are pressed navigate forward.
instance.TryGoForward();
}
}
}
private void CurrentNavView_PointerPressed(object sender, Microsoft.UI.Xaml.Input.PointerRoutedEventArgs e)
{
var properties = e.GetCurrentPoint(CurrentNavView).Properties;
// Ignore button chords with the left, right, and middle buttons
if (properties.IsLeftButtonPressed || properties.IsRightButtonPressed ||
properties.IsMiddleButtonPressed)
return;
// If back or forward are pressed (but not both) navigate appropriately
bool backPressed = properties.IsXButton1Pressed;
bool forwardPressed = properties.IsXButton2Pressed;
if (backPressed ^ forwardPressed)
{
e.Handled = true;
if (backPressed) TryGoBack();
if (forwardPressed) TryGoForward();
}
}
private void NavView_BackRequested(NavigationView sender, NavigationViewBackRequestedEventArgs args)
{
TryGoBack();
}
private bool TryGoBack()
{
bool navigated = false;
// Don't go back if the nav pane is overlayed.
if (this.CurrentNavView.IsPaneOpen && (this.CurrentNavView.DisplayMode == NavigationViewDisplayMode.Compact || this.CurrentNavView.DisplayMode == NavigationViewDisplayMode.Minimal))
{
return navigated;
}
if (this.Frame.CanGoBack)
{
this.Frame.GoBack();
navigated = true;
}
return navigated;
}
private bool TryGoForward()
{
bool navigated = false;
if (this.Frame.CanGoForward)
{
this.Frame.GoForward();
navigated = true;
}
return navigated;
}
}
/// <summary>
/// Represents the method that will handle the <see cref="NavigationHelper.LoadState"/>event
/// </summary>
public delegate void LoadStateEventHandler(object sender, LoadStateEventArgs e);
/// <summary>
/// Represents the method that will handle the <see cref="NavigationHelper.SaveState"/>event
/// </summary>
public delegate void SaveStateEventHandler(object sender, SaveStateEventArgs e);
/// <summary>
/// Class used to hold the event data required when a page attempts to load state.
/// </summary>
public class LoadStateEventArgs : EventArgs
{
/// <summary>
/// The parameter value passed to <see cref="Frame.Navigate(Type, object)"/>
/// when this page was initially requested.
/// </summary>
public object NavigationParameter { get; private set; }
/// <summary>
/// A dictionary of state preserved by this page during an earlier
/// session. This will be null the first time a page is visited.
/// </summary>
public Dictionary<string, object> PageState { get; private set; }
/// <summary>
/// Initializes a new instance of the <see cref="LoadStateEventArgs"/> class.
/// </summary>
/// <param name="navigationParameter">
/// The parameter value passed to <see cref="Frame.Navigate(Type, object)"/>
/// when this page was initially requested.
/// </param>
/// <param name="pageState">
/// A dictionary of state preserved by this page during an earlier
/// session. This will be null the first time a page is visited.
/// </param>
public LoadStateEventArgs(object navigationParameter, Dictionary<string, object> pageState)
: base()
{
this.NavigationParameter = navigationParameter;
this.PageState = pageState;
}
}
/// <summary>
/// Class used to hold the event data required when a page attempts to save state.
/// </summary>
public class SaveStateEventArgs : EventArgs
{
/// <summary>
/// An empty dictionary to be populated with serializable state.
/// </summary>
public Dictionary<string, object> PageState { get; private set; }
/// <summary>
/// Initializes a new instance of the <see cref="SaveStateEventArgs"/> class.
/// </summary>
/// <param name="pageState">An empty dictionary to be populated with serializable state.</param>
public SaveStateEventArgs(Dictionary<string, object> pageState)
: base()
{
this.PageState = pageState;
}
}