1- // --------------------------------------------------------------------------------------
2- // File: ATGColors.h
3- //
4- // Definitions of the standard ATG color palette.
5- //
6- // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
7- // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
8- // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
9- // PARTICULAR PURPOSE.
10- //
11- // Copyright (c) Microsoft Corporation. All rights reserved.
12- // -------------------------------------------------------------------------------------
13-
14- #pragma once
15-
16- #include < DirectXMath.h>
17-
18-
19- namespace ATG
20- {
21- namespace Colors
22- {
23- XMGLOBALCONST DirectX::XMVECTORF32 Background = { 0 .254901975f , 0 .254901975f , 0 .254901975f , 1 .f }; // #414141
24- XMGLOBALCONST DirectX::XMVECTORF32 Green = { 0 .062745102f , 0 .486274511f , 0 .062745102f , 1 .f }; // #107c10
25- XMGLOBALCONST DirectX::XMVECTORF32 Blue = { 0 .019607844f , 0 .372549027f , 0 .803921580f , 1 .f }; // #055fcd
26- XMGLOBALCONST DirectX::XMVECTORF32 Orange = { 0 .764705896f , 0 .176470593f , 0 .019607844f , 1 .f }; // #c32d05
27- XMGLOBALCONST DirectX::XMVECTORF32 DarkGrey = { 0 .200000003f , 0 .200000003f , 0 .200000003f , 1 .f }; // #333333
28- XMGLOBALCONST DirectX::XMVECTORF32 LightGrey = { 0 .478431374f , 0 .478431374f , 0 .478431374f , 1 .f }; // #7a7a7a
29- XMGLOBALCONST DirectX::XMVECTORF32 OffWhite = { 0 .635294139f , 0 .635294139f , 0 .635294139f , 1 .f }; // #a2a2a2
30- XMGLOBALCONST DirectX::XMVECTORF32 White = { 0 .980392158f , 0 .980392158f , 0 .980392158f , 1 .f }; // #fafafa
31- };
32-
33- namespace ColorsLinear
34- {
35- XMGLOBALCONST DirectX::XMVECTORF32 Background = { 0 .052860655f , 0 .052860655f , 0 .052860655f , 1 .f };
36- XMGLOBALCONST DirectX::XMVECTORF32 Green = { 0 .005181516f , 0 .201556236f , 0 .005181516f , 1 .f };
37- XMGLOBALCONST DirectX::XMVECTORF32 Blue = { 0 .001517635f , 0 .114435382f , 0 .610495627f , 1 .f };
38- XMGLOBALCONST DirectX::XMVECTORF32 Orange = { 0 .545724571f , 0 .026241219f , 0 .001517635f , 1 .f };
39- XMGLOBALCONST DirectX::XMVECTORF32 DarkGrey = { 0 .033104762f , 0 .033104762f , 0 .033104762f , 1 .f };
40- XMGLOBALCONST DirectX::XMVECTORF32 LightGrey = { 0 .194617808f , 0 .194617808f , 0 .194617808f , 1 .f };
41- XMGLOBALCONST DirectX::XMVECTORF32 OffWhite = { 0 .361306787f , 0 .361306787f , 0 .361306787f , 1 .f };
42- XMGLOBALCONST DirectX::XMVECTORF32 White = { 0 .955973506f , 0 .955973506f , 0 .955973506f , 1 .f };
43- };
1+ // --------------------------------------------------------------------------------------
2+ // File: ATGColors.h
3+ //
4+ // Definitions of the standard ATG color palette.
5+ //
6+ // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
7+ // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
8+ // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
9+ // PARTICULAR PURPOSE.
10+ //
11+ // Copyright (c) Microsoft Corporation. All rights reserved.
12+ // -------------------------------------------------------------------------------------
13+
14+ #pragma once
15+
16+ #include < DirectXMath.h>
17+
18+
19+ namespace ATG
20+ {
21+ namespace Colors
22+ {
23+ XMGLOBALCONST DirectX::XMVECTORF32 Background = { 0 .254901975f , 0 .254901975f , 0 .254901975f , 1 .f }; // #414141
24+ XMGLOBALCONST DirectX::XMVECTORF32 Green = { 0 .062745102f , 0 .486274511f , 0 .062745102f , 1 .f }; // #107c10
25+ XMGLOBALCONST DirectX::XMVECTORF32 Blue = { 0 .019607844f , 0 .372549027f , 0 .803921580f , 1 .f }; // #055fcd
26+ XMGLOBALCONST DirectX::XMVECTORF32 Orange = { 0 .764705896f , 0 .176470593f , 0 .019607844f , 1 .f }; // #c32d05
27+ XMGLOBALCONST DirectX::XMVECTORF32 DarkGrey = { 0 .200000003f , 0 .200000003f , 0 .200000003f , 1 .f }; // #333333
28+ XMGLOBALCONST DirectX::XMVECTORF32 LightGrey = { 0 .478431374f , 0 .478431374f , 0 .478431374f , 1 .f }; // #7a7a7a
29+ XMGLOBALCONST DirectX::XMVECTORF32 OffWhite = { 0 .635294139f , 0 .635294139f , 0 .635294139f , 1 .f }; // #a2a2a2
30+ XMGLOBALCONST DirectX::XMVECTORF32 White = { 0 .980392158f , 0 .980392158f , 0 .980392158f , 1 .f }; // #fafafa
31+ };
32+
33+ namespace ColorsLinear
34+ {
35+ XMGLOBALCONST DirectX::XMVECTORF32 Background = { 0 .052860655f , 0 .052860655f , 0 .052860655f , 1 .f };
36+ XMGLOBALCONST DirectX::XMVECTORF32 Green = { 0 .005181516f , 0 .201556236f , 0 .005181516f , 1 .f };
37+ XMGLOBALCONST DirectX::XMVECTORF32 Blue = { 0 .001517635f , 0 .114435382f , 0 .610495627f , 1 .f };
38+ XMGLOBALCONST DirectX::XMVECTORF32 Orange = { 0 .545724571f , 0 .026241219f , 0 .001517635f , 1 .f };
39+ XMGLOBALCONST DirectX::XMVECTORF32 DarkGrey = { 0 .033104762f , 0 .033104762f , 0 .033104762f , 1 .f };
40+ XMGLOBALCONST DirectX::XMVECTORF32 LightGrey = { 0 .194617808f , 0 .194617808f , 0 .194617808f , 1 .f };
41+ XMGLOBALCONST DirectX::XMVECTORF32 OffWhite = { 0 .361306787f , 0 .361306787f , 0 .361306787f , 1 .f };
42+ XMGLOBALCONST DirectX::XMVECTORF32 White = { 0 .955973506f , 0 .955973506f , 0 .955973506f , 1 .f };
43+ };
4444}
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