You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Debug.Log(string.Format("AppCenterPostBuild.InjectCodeToFile - Code file [{0}], already containts the injection code. Will not re-inject",appFileName));
154
+
Debug.LogFormat("App Center Push: Code file `{0}` already contains the injection code. Will not re-inject",appFilePath);
157
155
}
158
156
else
159
157
{
160
-
Debug.LogWarning(string.Format("AppCenterPostBuild.InjectCodeToFile - Code file [{0}], already containts the injection code but it does not match the latest code injecttion. Plese refer to the code injection file {1}",appFileName,codeToInsertFileName));
158
+
Debug.LogWarningFormat("App Center Push: Code file `{0}` already contains the injection code but it does not match the latest code injection. Please rebuild the project into an empty folder",appFilePath);
Copy file name to clipboardExpand all lines: CHANGELOG.md
+22Lines changed: 22 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,5 +1,27 @@
1
1
# App Center SDK for Unity Change Log
2
2
3
+
## Release 1.3.0
4
+
5
+
**Breaking changes**
6
+
7
+
* Handler for an event `Crashes.FailedToSendErrorReport` must now contain additional parameter with type `Microsoft.AppCenter.Unity.Crashes.Models.Exception`
8
+
9
+
**Android**
10
+
11
+
***[Bug fix]** All of the callbacks and events of the class `Crashes` are now correctly work on Android
12
+
13
+
**iOS**
14
+
15
+
***[Bug fix]** Crash error report is now contains correct information about the device
16
+
***[Bug fix]** Fix incorrect values of properties `ErrorReport.AppStartTime` and `ErrorReport.AppErrorTime` on iOS
17
+
18
+
**UWP**
19
+
20
+
***[Bug fix]** Hidden some of the warnings in Unity Editor console when using App Center Unity SDK
21
+
***[Bug fix]** Fix warnings in Unity Editor console when building app with `IL2CPP` scripting backend and `XAML` build type
* App Center SDK for Unity now uses the latest native App Center SDK for .NET version 1.12.0
6
-
***[Bug fix]** Fix UWP app build when using the Push package
5
+
* Handler for an event `Crashes.FailedToSendErrorReport` must now contain additional parameter with type `Microsoft.AppCenter.Unity.Crashes.Models.Exception`
7
6
8
7
**Android**
9
8
10
-
***[Bug fix]** Fixed `Crashes.GenerateTestCrash` method, which now correctly crashes the application when it is built with "Development Build" checkbox
9
+
***[Bug fix]** All of the callbacks and events of the class `Crashes` are now correctly work on Android
10
+
11
+
**iOS**
12
+
13
+
***[Bug fix]** Crash error report is now contains correct information about the device
14
+
***[Bug fix]** Fix incorrect values of properties `ErrorReport.AppStartTime` and `ErrorReport.AppErrorTime` on iOS
15
+
16
+
**UWP**
17
+
18
+
***[Bug fix]** Hidden some of the warnings in Unity Editor console when using App Center Unity SDK
19
+
***[Bug fix]** Fix warnings in Unity Editor console when building app with `IL2CPP` scripting backend and `XAML` build type
0 commit comments