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* [[ Decl.Init.Agg] Arrays of unknown size] ( https://github.com/microsoft/hlsl-specs/pull/469 )
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* Ready for review
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* [ Add an initial proposal for HLSL 202x deprecations] ( https://github.com/microsoft/hlsl-specs/pull/488 )
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+ * Why isn't ` uniform ` propagated to DXIL?
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+ * @llvm-beanz : I don't actually know the history. DXC has never done anything with the keyword and we don't have a representation in DXIL.
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+ * We do have a larger proposal to address [ uniformity] ( https://github.com/microsoft/hlsl-specs/pull/405 )
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+ * We should also consider if that proposal needs DXIL and SPIRV changes to preserve information for the backends.
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+ * ISVs represented in the room did not express any immediate concerns about these deprecations.
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* Constant Buffers!
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* [ Constant buffers language spec - initial draft] ( https://github.com/microsoft/hlsl-specs/pull/419 )
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* [ Constant Buffer Contexts] ( https://github.com/microsoft/hlsl-specs/pull/497 )
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* What is the correct relationship between ` cbuffer ` and ` namespace ` ?
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* [ Some fun cbuffer examples] ( https://godbolt.org/z/GcKes6Eeh )
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+ * We would like to undesrstand the implact of this change on existing shader codebases.
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+ * ISVs represented in the room did not express any immediate concerns.
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### SM 6.9
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