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Update notes post-meeting
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docs/DesignMeetingMinutes/2025-04-29.md

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* [[Decl.Init.Agg] Arrays of unknown size](https://github.com/microsoft/hlsl-specs/pull/469)
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* Ready for review
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* [Add an initial proposal for HLSL 202x deprecations](https://github.com/microsoft/hlsl-specs/pull/488)
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* Why isn't `uniform` propagated to DXIL?
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* @llvm-beanz: I don't actually know the history. DXC has never done anything with the keyword and we don't have a representation in DXIL.
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* We do have a larger proposal to address [uniformity](https://github.com/microsoft/hlsl-specs/pull/405)
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* We should also consider if that proposal needs DXIL and SPIRV changes to preserve information for the backends.
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* ISVs represented in the room did not express any immediate concerns about these deprecations.
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* Constant Buffers!
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* [Constant buffers language spec - initial draft](https://github.com/microsoft/hlsl-specs/pull/419)
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* [Constant Buffer Contexts](https://github.com/microsoft/hlsl-specs/pull/497)
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* What is the correct relationship between `cbuffer` and `namespace`?
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* [Some fun cbuffer examples](https://godbolt.org/z/GcKes6Eeh)
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* We would like to undesrstand the implact of this change on existing shader codebases.
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* ISVs represented in the room did not express any immediate concerns.
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### SM 6.9
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