Issues we may consider tackling in a future shader model.
List view
0 issues of 37 selected
- Status: Open.#25 In microsoft/hlsl-specs;
- Status: Open.#29 In microsoft/hlsl-specs;
- Status: Open.#20 In microsoft/hlsl-specs;
- Status: Open.#31 In microsoft/hlsl-specs;
- Status: Open.#35 In microsoft/hlsl-specs;
- Status: Open.#120 In microsoft/hlsl-specs;
- Status: Open.#91 In microsoft/hlsl-specs;
- Status: Open.#137 In microsoft/hlsl-specs;
- Status: Open.#105 In microsoft/hlsl-specs;
- Status: Open.#146 In microsoft/hlsl-specs;
- Status: Open.#192 In microsoft/hlsl-specs;
- Status: Open.#69 In microsoft/hlsl-specs;
- Status: Open.#71 In microsoft/hlsl-specs;
- Status: Open.#258 In microsoft/hlsl-specs;
- Status: Open.#264 In microsoft/hlsl-specs;
- Status: Open.#267 In microsoft/hlsl-specs;
- Status: Open.#275 In microsoft/hlsl-specs;
- Status: Open.#280 In microsoft/hlsl-specs;
- Status: Open.#282 In microsoft/hlsl-specs;
- Status: Open.#286 In microsoft/hlsl-specs;
- Status: Open.#67 In microsoft/hlsl-specs;
- Status: Open.#17 In microsoft/hlsl-specs;
- Status: Open.#326 In microsoft/hlsl-specs;
- Status: Open.#333 In microsoft/hlsl-specs;
- Status: Open.#335 In microsoft/hlsl-specs;