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PersistedStateTests.cs
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355 lines (287 loc) · 11.6 KB
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using Microsoft.UI.Reactor.Core;
using Xunit;
namespace Microsoft.UI.Reactor.Tests;
/// <summary>
/// Phase 4 tests: PersistedStateCache unit tests and UsePersisted hook tests.
/// </summary>
// Shares the process-wide ApplicationPersistedScope.Default with
// ComponentModelIntegrationTests; both Clear() it in setup/teardown, so xUnit
// must serialize them or a Clear() can race with another class's Set/TryGet.
[Collection("PersistedStateCache")]
public class PersistedStateTests : IDisposable
{
public PersistedStateTests()
{
// Reset cache before each test to avoid cross-test contamination
PersistedStateCache.Clear();
}
public void Dispose()
{
PersistedStateCache.Clear();
}
// ════════════════════════════════════════════════════════════════
// PersistedStateCache unit tests
// ════════════════════════════════════════════════════════════════
[Fact]
public void TryGet_Returns_False_When_Key_Not_Present()
{
Assert.False(PersistedStateCache.TryGet<int>("missing", out _));
}
[Fact]
public void Set_Then_TryGet_Returns_Stored_Value()
{
PersistedStateCache.Set("count", 42);
Assert.True(PersistedStateCache.TryGet<int>("count", out var value));
Assert.Equal(42, value);
}
[Fact]
public void Clear_Removes_All_Entries()
{
PersistedStateCache.Set("a", 1);
PersistedStateCache.Set("b", "hello");
PersistedStateCache.Clear();
Assert.False(PersistedStateCache.TryGet<int>("a", out _));
Assert.False(PersistedStateCache.TryGet<string>("b", out _));
}
[Fact]
public void Set_With_Same_Key_Overwrites_Previous_Value()
{
PersistedStateCache.Set("key", 1);
PersistedStateCache.Set("key", 99);
Assert.True(PersistedStateCache.TryGet<int>("key", out var value));
Assert.Equal(99, value);
}
[Fact]
public void Remove_Deletes_Single_Entry()
{
PersistedStateCache.Set("a", 1);
PersistedStateCache.Set("b", 2);
PersistedStateCache.Remove("a");
Assert.False(PersistedStateCache.TryGet<int>("a", out _));
Assert.True(PersistedStateCache.TryGet<int>("b", out var value));
Assert.Equal(2, value);
}
[Fact]
public void TryGet_String_Value()
{
PersistedStateCache.Set("name", "Alice");
Assert.True(PersistedStateCache.TryGet<string>("name", out var value));
Assert.Equal("Alice", value);
}
// ════════════════════════════════════════════════════════════════
// UsePersisted hook unit tests (via RenderContext)
// ════════════════════════════════════════════════════════════════
[Fact]
public void UsePersisted_Returns_Initial_Value_On_First_Mount_No_Cache()
{
var ctx = new RenderContext();
ctx.BeginRender(() => { });
var (value, _) = ctx.UsePersisted("test-key", 42);
Assert.Equal(42, value);
}
[Fact]
public void UsePersisted_Setter_Updates_Value_And_Triggers_Rerender()
{
var ctx = new RenderContext();
int rerenderCount = 0;
ctx.BeginRender(() => rerenderCount++);
var (value, set) = ctx.UsePersisted("counter", 0);
Assert.Equal(0, value);
// Setting to different value triggers re-render
set(10);
Assert.Equal(1, rerenderCount);
// Setting to same value does NOT trigger re-render
set(10);
Assert.Equal(1, rerenderCount);
// Re-render shows new value
ctx.BeginRender(() => rerenderCount++);
var (value2, _) = ctx.UsePersisted("counter", 0);
Assert.Equal(10, value2);
}
[Fact]
public void UsePersisted_Value_Type_Int_No_Boxing_Issue()
{
var ctx = new RenderContext();
ctx.BeginRender(() => { });
var (value, set) = ctx.UsePersisted("int-key", 0);
Assert.Equal(0, value);
set(42);
ctx.BeginRender(() => { });
var (value2, _) = ctx.UsePersisted("int-key", 0);
Assert.Equal(42, value2);
// Verify internal type
var hooksField = typeof(RenderContext).GetField("_hooks",
global::System.Reflection.BindingFlags.NonPublic | global::System.Reflection.BindingFlags.Instance)!;
var hooks = (global::System.Collections.IList)hooksField.GetValue(ctx)!;
Assert.Contains("PersistedHookState", hooks[0]!.GetType().Name);
Assert.Contains("Int32", hooks[0]!.GetType().ToString());
}
[Fact]
public void Multiple_UsePersisted_Hooks_In_Same_Context_Keyed_Independently()
{
var ctx = new RenderContext();
ctx.BeginRender(() => { });
var (a, setA) = ctx.UsePersisted("key-a", 1);
var (b, setB) = ctx.UsePersisted("key-b", "hello");
Assert.Equal(1, a);
Assert.Equal("hello", b);
setA(99);
setB("world");
ctx.BeginRender(() => { });
var (a2, _) = ctx.UsePersisted("key-a", 1);
var (b2, _) = ctx.UsePersisted("key-b", "hello");
Assert.Equal(99, a2);
Assert.Equal("world", b2);
}
// ════════════════════════════════════════════════════════════════
// UsePersisted lifecycle (self-host)
// ════════════════════════════════════════════════════════════════
[Fact]
public void After_Unmount_Remount_UsePersisted_Returns_Cached_Value()
{
// First component instance — mount, update state, unmount
var ctx1 = new RenderContext();
ctx1.BeginRender(() => { });
var (_, set) = ctx1.UsePersisted("scroll-pos", 0);
ctx1.FlushEffects();
set(150);
// Re-render to pick up state
ctx1.BeginRender(() => { });
var (val1, _) = ctx1.UsePersisted("scroll-pos", 0);
ctx1.FlushEffects();
Assert.Equal(150, val1);
// Unmount → saves to cache
ctx1.RunCleanups();
// Verify cache has the value
Assert.True(PersistedStateCache.TryGet<int>("scroll-pos", out var cached));
Assert.Equal(150, cached);
// Second component instance — remount should see cached value
var ctx2 = new RenderContext();
ctx2.BeginRender(() => { });
var (val2, _) = ctx2.UsePersisted("scroll-pos", 0);
ctx2.FlushEffects();
Assert.Equal(150, val2); // cached, not initial
}
[Fact]
public void UsePersisted_Same_Key_Different_Components_Shares_State()
{
// Component A writes
var ctxA = new RenderContext();
ctxA.BeginRender(() => { });
var (_, setA) = ctxA.UsePersisted("shared-key", "default");
ctxA.FlushEffects();
setA("from-A");
ctxA.BeginRender(() => { });
ctxA.UsePersisted("shared-key", "default");
ctxA.FlushEffects();
ctxA.RunCleanups(); // saves "from-A" to cache
// Component B reads same key
var ctxB = new RenderContext();
ctxB.BeginRender(() => { });
var (val, _) = ctxB.UsePersisted("shared-key", "default");
ctxB.FlushEffects();
Assert.Equal("from-A", val);
}
[Fact]
public void UsePersisted_Different_Keys_Independent_State()
{
var ctx = new RenderContext();
ctx.BeginRender(() => { });
var (_, setA) = ctx.UsePersisted("key-alpha", 1);
var (_, setB) = ctx.UsePersisted("key-beta", 100);
ctx.FlushEffects();
setA(10);
setB(200);
ctx.BeginRender(() => { });
ctx.UsePersisted("key-alpha", 1);
ctx.UsePersisted("key-beta", 100);
ctx.FlushEffects();
ctx.RunCleanups();
// Each key cached independently
Assert.True(PersistedStateCache.TryGet<int>("key-alpha", out var a));
Assert.Equal(10, a);
Assert.True(PersistedStateCache.TryGet<int>("key-beta", out var b));
Assert.Equal(200, b);
}
[Fact]
public void PersistedStateCache_Clear_Resets_All_Subsequent_Mount_Gets_Initial()
{
// Populate cache
PersistedStateCache.Set("key", 42);
// Clear
PersistedStateCache.Clear();
// Mount gets initial, not cached
var ctx = new RenderContext();
ctx.BeginRender(() => { });
var (val, _) = ctx.UsePersisted("key", 0);
ctx.FlushEffects();
Assert.Equal(0, val); // initial, not 42
}
[Fact]
public void UsePersisted_Coexists_With_UseState()
{
var ctx = new RenderContext();
// Mount: UseState then UsePersisted
ctx.BeginRender(() => { });
var (stateVal, setState) = ctx.UseState(0);
var (persistVal, setPersist) = ctx.UsePersisted("persist-key", "hello");
ctx.FlushEffects();
Assert.Equal(0, stateVal);
Assert.Equal("hello", persistVal);
// Update both
setState(42);
setPersist("world");
ctx.BeginRender(() => { });
var (stateVal2, _) = ctx.UseState(0);
var (persistVal2, _) = ctx.UsePersisted("persist-key", "hello");
ctx.FlushEffects();
Assert.Equal(42, stateVal2);
Assert.Equal("world", persistVal2);
// Unmount — saves persisted to cache
ctx.RunCleanups();
// Remount: UseState is lost, UsePersisted is preserved
var ctx2 = new RenderContext();
ctx2.BeginRender(() => { });
var (newState, _) = ctx2.UseState(0);
var (newPersist, _) = ctx2.UsePersisted("persist-key", "hello");
ctx2.FlushEffects();
Assert.Equal(0, newState); // lost — back to initial
Assert.Equal("world", newPersist); // preserved from cache
}
[Fact]
public void Effect_Cleanups_Run_Before_Persisted_State_Saved()
{
var events = new List<string>();
var ctx = new RenderContext();
ctx.BeginRender(() => { });
ctx.UseEffect(() =>
{
events.Add("effect");
return () => events.Add("cleanup");
});
ctx.UsePersisted("key", 0);
ctx.FlushEffects();
Assert.Equal(new[] { "effect" }, events);
events.Clear();
// Unmount: cleanup runs first, then persisted saves
// We can't directly observe persisted save order, but verify cleanup ran
ctx.RunCleanups();
Assert.Contains("cleanup", events);
// And persisted state was saved
Assert.True(PersistedStateCache.TryGet<int>("key", out _));
}
[Fact]
public void UsePersisted_Hook_Order_Violation_Throws()
{
var ctx = new RenderContext();
// First render: UseState then UsePersisted
ctx.BeginRender(() => { });
ctx.UseState(0);
ctx.UsePersisted("key", "hello");
ctx.FlushEffects();
// Second render: try UsePersisted where UseState was
ctx.BeginRender(() => { });
var ex = Assert.Throws<HookOrderException>(() => ctx.UsePersisted("key", "hello"));
Assert.Contains("PersistedHookState", ex.Message);
}
}